1 | var box = obj_dialogue_box_battle_transformation_any |
2 | global.attack_surface = -1 |
3 | global.attack_surface_width = box.sprite_width - 8 |
4 | global.attack_surface_height = box.sprite_height - 8 |
5 | global.attack_surface_x = box.x - global.attack_surface_width * 0.5 |
6 | global.attack_surface_y = box.y - global.attack_surface_height * 0.5 |