1 |
event_inherited() |
2 |
var current_song = obj_rodney_snowdin_14b_overworld_yellow.song |
3 |
var fav_song = 145 |
4 |
message_repeating[0] = "* (You got the band merch pin.)" |
5 |
message_repeating[1] = "* That one's super rare, so don't# you lose it!" |
6 |
message_repeating[2] = "* Only was sold at the concert# they did at the dump that one# time!" |
7 |
message_repeating[3] = "* Man, that was so grungy..." |
8 |
if (interact == 1 && waiter == 0) |
9 |
{ |
10 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
11 |
is_talking = 1 |
12 |
waiter = 1 |
13 |
} |
14 |
if (waiter == 1 && (!instance_exists(obj_dialogue))) |
15 |
waiter = 0 |
16 |
if (waiter == 1) |
17 |
{ |
18 |
with (msg) |
19 |
{ |
20 |
portrait = false |
21 |
switch other.npc_flag |
22 |
{ |
23 |
case 0: |
24 |
message[0] = "* Are you enjoying the tunes as# much as I am?" |
25 |
message[1] = "* Actually. Don't answer that.# You're not." |
26 |
message[2] = "* I used to be one of those# superfans you hear about." |
27 |
message[3] = "* Followed the band around from# place to place," |
28 |
message[4] = "* Learned all the aliases they# used in hotels," |
29 |
message[5] = "* Watched them buy their favorite# brands of cereal." |
30 |
message[6] = "* I'm reformed now though." |
31 |
message[7] = "* Now I'm content to sit and# listen." |
32 |
if (!global.dialogue_open) |
33 |
other.npc_flag += 1 |
34 |
break |
35 |
case 1: |
36 |
message[0] = "* Nothing could beat this..." |
37 |
message[1] = "* Actually. That's a lie." |
38 |
message[2] = "* If they were playing my# favorite song," |
39 |
message[3] = "* That would beat this easy." |
40 |
message[4] = "* Mind asking them to play it for# me?" |
41 |
message[5] = "* I'll make it worth your while." |
42 |
if (!global.dialogue_open) |
43 |
other.npc_flag += 1 |
44 |
break |
45 |
case 2: |
46 |
if (current_song != fav_song) |
47 |
{ |
48 |
message[0] = "* Hmm, nice tune." |
49 |
message[1] = "* Boy, do I remember the first# time I heard this song." |
50 |
message[2] = "* Not my favorite though." |
51 |
} |
52 |
else |
53 |
{ |
54 |
message[0] = "* My gosh, I haven't heard this# song in forever!" |
55 |
message[1] = "* Definitely my favorite! Hands# down!" |
56 |
message[2] = "* Thank you so so so much!" |
57 |
message[3] = "* What can I give you..." |
58 |
message[4] = "* I know! Here! You can put it on# your hat!" |
59 |
if (other.item_got == false && scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Band Merch Pin")) |
60 |
{ |
61 |
message[5] = message_repeating[0] |
62 |
message[6] = message_repeating[1] |
63 |
message[7] = message_repeating[2] |
64 |
message[8] = message_repeating[3] |
65 |
other.item_got = true |
66 |
} |
67 |
else if (other.item_got == true) |
68 |
{ |
69 |
if (message_current == 5 && other.is_talking == true) |
70 |
{ |
71 |
other.is_talking = false |
72 |
audio_play_sound(snd_success, 20, 0) |
73 |
} |
74 |
else if (message_current > 5) |
75 |
other.is_talking = true |
76 |
if (!global.dialogue_open) |
77 |
other.npc_flag = 4 |
78 |
} |
79 |
else |
80 |
{ |
81 |
message[5] = " (Inventory Full)" |
82 |
message[6] = "* Wait... are you telling me you# have too much stuff to take# this?" |
83 |
message[7] = "* You think the boring stuff you# have can possibly compare to# this?!" |
84 |
message[8] = "* This is a concert exclusive# piece of memorabilia!" |
85 |
message[9] = "* Come back when you can# appreciate that, okay bozo?" |
86 |
if (message_current == 5 && other.is_talking == true) |
87 |
{ |
88 |
audio_play_sound(snd_fail, 20, 0) |
89 |
other.waiter = 0 |
90 |
other.npc_flag = 3 |
91 |
} |
92 |
} |
93 |
} |
94 |
break |
95 |
case 3: |
96 |
if (other.item_got == false && scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Band Merch Pin")) |
97 |
{ |
98 |
message[0] = "* Oh, have you come to your# senses?" |
99 |
message[1] = "* Fine, the pin is yours." |
100 |
message[2] = "* You better be thankful for that,# you got that?" |
101 |
message[3] = message_repeating[0] |
102 |
message[4] = message_repeating[1] |
103 |
message[5] = message_repeating[2] |
104 |
message[6] = message_repeating[3] |
105 |
other.item_got = true |
106 |
} |
107 |
else if (other.item_got == true) |
108 |
{ |
109 |
if (message_current == 3 && other.is_talking == true) |
110 |
{ |
111 |
other.is_talking = false |
112 |
audio_play_sound(snd_success, 20, 0) |
113 |
} |
114 |
else if (message_current > 3) |
115 |
other.is_talking = true |
116 |
if (!global.dialogue_open) |
117 |
other.npc_flag = 4 |
118 |
} |
119 |
else |
120 |
{ |
121 |
message[0] = "* Still no space?" |
122 |
message[1] = "* This is a concert exclusive# piece of memorabilia!" |
123 |
message[2] = "* Come back when you can# appreciate that, okay bozo?" |
124 |
} |
125 |
break |
126 |
case 4: |
127 |
message[0] = "* This day is the best." |
128 |
message[1] = "* I wish I could go to their next# concert too..." |
129 |
message[2] = "* Actually. No. That's how you# get addicted." |
130 |
message[3] = "* Guess I'll just have to be# content here." |
131 |
break |
132 |
} |
133 |
|
134 |
} |
135 |
} |