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gml_Object_obj_target_bar_battle_2_Step_0

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1
script_execute(gml_Script_scr_controls_battle_target_2)
2
if (x <= 44 && no_loop == false)
3
{
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    hsp = 0
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    image_alpha = 0
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   alarm[0]
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    no_loop = true
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}
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if key_select
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{
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    hsp = 0
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    image_speed = 0.2
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    if (global.fight_number == 1)
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        instance_create(global.enemy_target_x, global.enemy_target_y, obj_strike)
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    else if (global.fight_number == 2)
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        instance_create(global.enemy_target_x_2, global.enemy_target_y_2, obj_strike)
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    else if (global.fight_number == 3)
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        instance_create(global.enemy_target_x_3, global.enemy_target_y_3, obj_strike)
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    button_pressed = true
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}
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x -= hsp