1 |
if (global.enemy_count == 1 && global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
2 |
sparing = true |
3 |
else if (global.enemy_count == 2) |
4 |
{ |
5 |
if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
6 |
sparing = true |
7 |
else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
8 |
sparing = true |
9 |
else |
10 |
sparing = false |
11 |
} |
12 |
else if (global.enemy_count == 3) |
13 |
{ |
14 |
if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
15 |
sparing = true |
16 |
else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
17 |
sparing = true |
18 |
else if (global.enemy_sparing_3 == true && global.enemy_dead_3 == false && global.enemy_spared_3 == false) |
19 |
sparing = true |
20 |
else |
21 |
sparing = false |
22 |
} |
23 |
else |
24 |
sparing = false |