| 1 |
if (global.enemy_count == 1 && global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
| 2 |
{ |
| 3 |
sparing = true; |
| 4 |
} |
| 5 |
else if (global.enemy_count == 2) |
| 6 |
{ |
| 7 |
if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
| 8 |
sparing = true; |
| 9 |
else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
| 10 |
sparing = true; |
| 11 |
else |
| 12 |
sparing = false; |
| 13 |
} |
| 14 |
else if (global.enemy_count == 3) |
| 15 |
{ |
| 16 |
if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
| 17 |
sparing = true; |
| 18 |
else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
| 19 |
sparing = true; |
| 20 |
else if (global.enemy_sparing_3 == true && global.enemy_dead_3 == false && global.enemy_spared_3 == false) |
| 21 |
sparing = true; |
| 22 |
else |
| 23 |
sparing = false; |
| 24 |
} |
| 25 |
else |
| 26 |
{ |
| 27 |
sparing = false; |
| 28 |
} |