| 1 | 
        var player_character = global.player_character;  | 
    
    
    
        | 2 | 
        draw_set_font(fnt_hachicro);  | 
    
    
    
        | 3 | 
        draw_set_color(c_red);  | 
    
    
    
        | 4 | 
        draw_set_halign(fa_center);  | 
    
    
    
        | 5 | 
        draw_set_valign(fa_top);  | 
    
    
    
        | 6 | 
        draw_set_alpha(image_alpha);  | 
    
    
    
        | 7 | 
        if (obj_target_bar_battle.damage_type == "betrayed")  | 
    
    
    
        | 8 | 
        { | 
    
    
    
        | 9 | 
            draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_betrayal)));  | 
    
    
    
        | 10 | 
        }  | 
    
    
    
        | 11 | 
        else if (obj_target_bar_battle.damage_type == "critical")  | 
    
    
    
        | 12 | 
        { | 
    
    
    
        | 13 | 
            if (global.fight_number == 1)  | 
    
    
    
        | 14 | 
                draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical)));  | 
    
    
    
        | 15 | 
            if (global.fight_number == 2)  | 
    
    
    
        | 16 | 
                draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical_2)));  | 
    
    
    
        | 17 | 
            if (global.fight_number == 3)  | 
    
    
    
        | 18 | 
                draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical_3)));  | 
    
    
    
        | 19 | 
        }  | 
    
    
    
        | 20 | 
        else  | 
    
    
    
        | 21 | 
        { | 
    
    
    
        | 22 | 
            draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat)));  | 
    
    
    
        | 23 | 
        }  | 
    
    
    
        | 24 | 
        draw_set_alpha(1);  |