| 1 |
depth = -room_height - global.depth_overworld_text_normal; |
| 2 |
global.item_info_hold = id; |
| 3 |
item_slot = global.item_slot[global.item_pause_screen_number]; |
| 4 |
var game_mode = global.game_mode; |
| 5 |
story_item = false; |
| 6 |
if (game_mode == "customs") |
| 7 |
{ |
| 8 |
if (item_slot == "Monster Candy") |
| 9 |
item_info_message[0] = "Heals 10 HP#* Has a distinct,# non-licorice flavor."; |
| 10 |
else if (item_slot == "Croquet Roll") |
| 11 |
item_info_message[0] = "Heals 15 HP#* Fried dough traditionally served with a mallet."; |
| 12 |
else if (item_slot == "Stick") |
| 13 |
item_info_message[0] = "Weapon AT 0#* Its bark is worse than# its bite."; |
| 14 |
else if (item_slot == "Bandage") |
| 15 |
item_info_message[0] = "Heals 10 HP#* It has already been used several times."; |
| 16 |
else if (item_slot == "Rock Candy") |
| 17 |
item_info_message[0] = "Heals 1 HP#* Here is a recipe to make this at home: 1. Find a rock"; |
| 18 |
else if (item_slot == "Pumpkin Rings") |
| 19 |
item_info_message[0] = "Heals 8 HP#* A small pumpkin cooked like onion rings."; |
| 20 |
else if (item_slot == "Spider Donut") |
| 21 |
item_info_message[0] = "Heals 12 HP#* A donut made with Spider Cider in the batter."; |
| 22 |
else if (item_slot == "Stoic Onion") |
| 23 |
item_info_message[0] = "Heals 5 HP#* Even eating it raw, the tears just won't come."; |
| 24 |
else if (item_slot == "Ghost Fruit") |
| 25 |
item_info_message[0] = "Heals 16 HP#* If eaten, it will never pass to the other side."; |
| 26 |
else if (item_slot == "Spider Cider") |
| 27 |
item_info_message[0] = "Heals 24 HP#* Made with whole spiders, not just the juice."; |
| 28 |
else if (item_slot == "Butterscotch Pie") |
| 29 |
item_info_message[0] = "All HP#* Butterscotch-cinnamon pie, one slice."; |
| 30 |
else if (item_slot == "Faded Ribbon") |
| 31 |
item_info_message[0] = "Armor DF 3#* If you're cuter, monsters won't hit you as hard."; |
| 32 |
else if (item_slot == "Toy Knife") |
| 33 |
item_info_message[0] = "Weapon AT 3#* Made of plastic. A rarity nowadays."; |
| 34 |
else if (item_slot == "Tough Glove") |
| 35 |
item_info_message[0] = "Weapon AT 5#* A worn pink leather glove. For five-fingered folk."; |
| 36 |
else if (item_slot == "Manly Bandanna") |
| 37 |
item_info_message[0] = "Armor DF 7#* It has seen some wear. It has abs drawn on it."; |
| 38 |
else if (item_slot == "Snowman Piece") |
| 39 |
item_info_message[0] = "Heals 45 HP#* Please take this to the ends of the earth."; |
| 40 |
else if (item_slot == "Nice Cream") |
| 41 |
item_info_message[0] = "Heals 15 HP#* Instead of a joke, the wrapper says something nice."; |
| 42 |
else if (item_slot == "Puppydough Icecream") |
| 43 |
item_info_message[0] = "Heals 28 HP#* Made by young pups."; |
| 44 |
else if (item_slot == "Bisicle") |
| 45 |
item_info_message[0] = "Heals 11 HP#* It's a two-pronged popsicle, so you can eat it twice."; |
| 46 |
else if (item_slot == "Unisicle") |
| 47 |
item_info_message[0] = "Heals 11 HP#* It's a SINGLE-pronged popsicle. Wait, that's just normal..."; |
| 48 |
else if (item_slot == "Cinnamon Bun") |
| 49 |
item_info_message[0] = "Heals 22 HP#* A cinnamon roll in the shape of a bunny."; |
| 50 |
else if (item_slot == "Temmie Flakes") |
| 51 |
item_info_message[0] = "Heals 2 HP#* It's just torn up pieces of colored construction paper."; |
| 52 |
else if (item_slot == "Abandoned Quiche") |
| 53 |
item_info_message[0] = "Heals 34 HP#* A psychologically damaged spinach egg pie."; |
| 54 |
else if (item_slot == "Old Tutu") |
| 55 |
item_info_message[0] = "Armor DF 10#* Finally, a protective piece of armor."; |
| 56 |
else if (item_slot == "Ballet Shoes") |
| 57 |
item_info_message[0] = "Wpn AT 7#* These used shoes make you feel incredibly dangerous."; |
| 58 |
else if (item_slot == "Punch Card") |
| 59 |
item_info_message[0] = "Battle Item#* Use to make punching attacks stronger in one battle. Use outside of battle to look at the card."; |
| 60 |
else if (item_slot == "Annoying Dog") |
| 61 |
item_info_message[0] = "Dog A little white dog. It's fast"; |
| 62 |
else if (item_slot == "Dog Salad") |
| 63 |
item_info_message[0] = "Heals ?? HP#* Recovers HP. (Hit Poodles.)"; |
| 64 |
else if (item_slot == "Dog Residue") |
| 65 |
item_info_message[0] = "Dog Item Shiny trail left behind by a dog."; |
| 66 |
else if (item_slot == "Dog Residue") |
| 67 |
item_info_message[0] = "Dog Item Dog-shaped husk shed from a dog's carapace."; |
| 68 |
else if (item_slot == "Dog Residue") |
| 69 |
item_info_message[0] = "Dog Item Dirty dishes left unwashed by a dog."; |
| 70 |
else if (item_slot == "Dog Residue") |
| 71 |
item_info_message[0] = "Dog Item Glowing crystals secreted by a dog."; |
| 72 |
else if (item_slot == "Dog Residue") |
| 73 |
item_info_message[0] = "Dog Item Jigsaw puzzle left unfinished by a dog."; |
| 74 |
else if (item_slot == "Dog Residue") |
| 75 |
item_info_message[0] = "Dog Item Web spun by a dog to ensnare prey."; |
| 76 |
else if (item_slot == "Astronaut Food") |
| 77 |
item_info_message[0] = "Heals 21 HP#* For feeding a pet astronaut."; |
| 78 |
else if (item_slot == "Instant Noodles") |
| 79 |
item_info_message[0] = "Heals HP#* Comes with everything you need for a quick meal!"; |
| 80 |
else if (item_slot == "Crab Apple") |
| 81 |
item_info_message[0] = "Heals 18 HP#* An aquatic fruit that resembles a crustacean."; |
| 82 |
else if (item_slot == "Hot Dog...?") |
| 83 |
item_info_message[0] = "Heals 20 HP#* The \"meat\" is made of something# called a \"water sausage.\""; |
| 84 |
else if (item_slot == "Hot Cat") |
| 85 |
item_info_message[0] = "Heals 21 HP#* Like a hot dog, but with little cat ears on the end."; |
| 86 |
else if (item_slot == "Glamburger") |
| 87 |
item_info_message[0] = "Heals 27 HP#* A hamburger made of edible glitter and sequins."; |
| 88 |
else if (item_slot == "Sea Tea") |
| 89 |
item_info_message[0] = "Heals 10 HP#* Made from glowing marshwater. Increases SPEED for one battle."; |
| 90 |
else if (item_slot == "Starfait") |
| 91 |
item_info_message[0] = "Heals 14 HP#* A sweet treat made of sparkling stars."; |
| 92 |
else if (item_slot == "Legendary Hero") |
| 93 |
item_info_message[0] = "Heals 40 HP#* Sandwich shaped like a sword. Increases ATTACK when eaten."; |
| 94 |
else if (item_slot == "Butty Glasses") |
| 95 |
item_info_message[0] = "Armor DF 6#* Glasses marred with wear. Increases INV by 9. (After you get hurt by an attack, you stay invulnerable for longer.)"; |
| 96 |
else if (item_slot == "Torn Notebook") |
| 97 |
item_info_message[0] = "Weapon AT 2#* Contains illegible scrawls. Increases INV by 6. (After you get hurt by an attack, you stay invulnerable for longer.)"; |
| 98 |
else if (item_slot == "Stained Apron") |
| 99 |
item_info_message[0] = "Armor DF 11#* Heals 1 HP every other turn."; |
| 100 |
else if (item_slot == "Burnt Pan") |
| 101 |
item_info_message[0] = "Weapon AT 10#* Damage is rather consistent. Consumable items heal 4 more HP."; |
| 102 |
else if (item_slot == "Cowboy Hat") |
| 103 |
item_info_message[0] = "Armor DF 12#* This battle-worn hat makes you want to grow a beard. It also raises ATTACK by 5."; |
| 104 |
else if (item_slot == "Empty Gun") |
| 105 |
item_info_message[0] = "Weapon AT 12#* An antique revolver. It has no ammo. Must be used precisely, or damage will be low."; |
| 106 |
else if (item_slot == "Heart Locket") |
| 107 |
item_info_message[0] = "Armor DF 15#* It says \"Best Friends Forever.\""; |
| 108 |
else if (item_slot == "Worn Dagger") |
| 109 |
item_info_message[0] = "Weapon AT 15#* Perfect for cutting plants and vines."; |
| 110 |
else if (item_slot == "Real Knife") |
| 111 |
item_info_message[0] = "Weapon AT 99#* Here we are!"; |
| 112 |
else if (item_slot == "The Locket") |
| 113 |
item_info_message[0] = "Armor DF 99#* You can feel it beating."; |
| 114 |
else if (item_slot == "Bad Memory") |
| 115 |
item_info_message[0] = "Hurts 1 HP#* ?????"; |
| 116 |
else if (item_slot == "Dream") |
| 117 |
item_info_message[0] = "Heals 12 HP#* The goal of \"Determination.\""; |
| 118 |
else if (item_slot == "Undyne's Letter") |
| 119 |
item_info_message[0] = "Unique Letter written for Dr. Alphys."; |
| 120 |
else if (item_slot == "Undyne Letter EX") |
| 121 |
item_info_message[0] = "Unique It has DON'T DROP IT written on it."; |
| 122 |
else if (item_slot == "Popato Chisps") |
| 123 |
item_info_message[0] = "Heals 13 HP#* Regular old popato chisps."; |
| 124 |
else if (item_slot == "Junk Food") |
| 125 |
item_info_message[0] = "Heals 17 HP#* Food that was probably once thrown away."; |
| 126 |
else if (item_slot == "Mystery Key") |
| 127 |
item_info_message[0] = "Unique It is too bent to fit on your keychain."; |
| 128 |
else if (item_slot == "Face Steak") |
| 129 |
item_info_message[0] = "Heals 60 HP#* Huge steak in the shape of Mettaton's face. (You don't feel like it's made of real meat...)"; |
| 130 |
else if (item_slot == "Hush Puppy") |
| 131 |
item_info_message[0] = "Heals 65 HP#* This wonderful spell will stop a dog from casting magic."; |
| 132 |
else if (item_slot == "Snail Pie") |
| 133 |
item_info_message[0] = "Heals Some HP#* An acquired taste."; |
| 134 |
else if (item_slot == "temy armor") |
| 135 |
item_info_message[0] = "Armor DF 20#* The things you can do with a college education! Raises ATTACK when worn. Recovers HP every other turn. INV up slightly."; |
| 136 |
} |
| 137 |
else if (game_mode == "yellow") |
| 138 |
{ |
| 139 |
script_execute(scr_item_info_text_yellow); |
| 140 |
} |
| 141 |
for (i = 0; i < array_length_1d(item_info_message); i++) |
| 142 |
{ |
| 143 |
if (story_item == false && i == 0) |
| 144 |
message[0] = "* \"" + string(item_slot) + "\"" + " - " + string(item_info_message[0]); |
| 145 |
else |
| 146 |
message[i] = string(item_info_message[i]); |
| 147 |
} |
| 148 |
message_end = array_length_1d(item_info_message) - 1; |
| 149 |
message_current = 0; |
| 150 |
message_draw = ""; |
| 151 |
increase = global.text_speed; |
| 152 |
characters = 0; |
| 153 |
hold = 0; |
| 154 |
message_length = string_length(message[message_current]); |
| 155 |
script_execute(scr_generate_text_counters); |