1 |
depth = (-room_height) - global.depth_overworld_text_normal |
2 |
global.item_use_hold = id |
3 |
item_slot = global.item_slot[global.item_pause_screen_number] |
4 |
game_mode = global.game_mode |
5 |
item_category = "nothing" |
6 |
item_type = "nothing" |
7 |
item_number = 0 |
8 |
item_sound = snd_battle_item_eat |
9 |
con_keep_previous = true |
10 |
con_message_number = 1 |
11 |
if (game_mode == "customs") |
12 |
{ |
13 |
if (item_slot == "Hot Dog...?") |
14 |
{ |
15 |
message[0] = "* You eat the " + string(item_slot) |
16 |
message[1] = "#* Your HP was maxed out." |
17 |
} |
18 |
} |
19 |
else if (game_mode == "yellow") |
20 |
script_execute(gml_Script_scr_item_use_text_yellow) |
21 |
if (item_type == "weapon") |
22 |
{ |
23 |
var item_hold = global.player_weapon |
24 |
global.player_weapon = global.item_slot[global.item_pause_screen_number] |
25 |
global.item_slot[global.item_pause_screen_number] = item_hold |
26 |
global.player_weapon_attack = script_execute(gml_Script_scr_determine_weapon_attack) |
27 |
audio_play_sound(item_sound, 20, 0) |
28 |
} |
29 |
else if (item_type == "armor") |
30 |
{ |
31 |
item_hold = global.player_armor |
32 |
global.player_armor = global.item_slot[global.item_pause_screen_number] |
33 |
global.item_slot[global.item_pause_screen_number] = item_hold |
34 |
global.player_armor_defense = script_execute(gml_Script_scr_determine_armor_defense) |
35 |
audio_play_sound(item_sound, 20, 0) |
36 |
} |
37 |
else if (item_type == "ammo") |
38 |
{ |
39 |
item_hold = global.player_weapon_modifier |
40 |
global.player_weapon_modifier = global.item_slot[global.item_pause_screen_number] |
41 |
global.item_slot[global.item_pause_screen_number] = item_hold |
42 |
global.player_weapon_modifier_attack = script_execute(gml_Script_scr_determine_weapon_modifier_attack) |
43 |
audio_play_sound(item_sound, 20, 0) |
44 |
} |
45 |
else if (item_type == "accessory") |
46 |
{ |
47 |
item_hold = global.player_armor_modifier |
48 |
global.player_armor_modifier = global.item_slot[global.item_pause_screen_number] |
49 |
global.item_slot[global.item_pause_screen_number] = item_hold |
50 |
global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense) |
51 |
audio_play_sound(item_sound, 20, 0) |
52 |
} |
53 |
message_current = 0 |
54 |
message_end = array_length_1d(message) - 1 |
55 |
message_draw = "" |
56 |
increase = global.text_speed |
57 |
characters = 0 |
58 |
hold = 0 |
59 |
message_length = string_length(message[message_current]) |
60 |
no_loop = false |
61 |
script_execute(gml_Script_scr_generate_text_counters) |