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gml_Object_obj_tntman_dunes_06b_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = true
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* I entered this cave to find#  treasure but I found these#  fellas instead.	"
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                message[1] = "* They hopped up to me and#  now... I guess we're buddies?	"
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                message[2] = "* Is that how that works???	"
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                message[3] = "* In any case, nice."
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            }
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* If there's any treasure#  around, you can have it.	"
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                message[1] = "* I think these funky frogs are#  all I need now.	"
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                message[2] = "* Oh, and my brother, I guess.#  He's okay."
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            }
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            npc_flag = 2
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            break
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        case 2:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Sometimes, happiness is just a#  couple of pals chilling in a#  cave.	"
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                message[1] = "* Other times, it's more#  complicated.	"
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                message[2] = "* Mine is definitely the former#  cause I can't even spell the#  word complicated! "
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            }
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            npc_flag = 3
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            break
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        case 3:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* On your way out, say hi to my#  brother for me, eh?"
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            }
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            break
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    }
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}