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gml_Object_obj_torch_snowdin_14d_overworld_yellow_Alarm_0

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global.cutscene = false
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scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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is_talking = 1
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with (msg)
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{
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    portrait = false
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    sndfnt = 99
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    message[0] = "* Hello!"
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    message[1] = "* Are you enjoying the warm#  atmosphere that can only be#  brought by a torch?"
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    message[2] = "* Is it pleasant?"
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    message[3] = "* Is it sentimental?"
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    message[4] = "* Is it... attractive?"
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    message[5] = "* Man, I love being a torch!"
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}
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npc_flag = 1