1 |
var player_weapon = global.player_weapon |
2 |
var player_weapon_modifier = global.player_weapon_modifier |
3 |
switch player_weapon |
4 |
{ |
5 |
case "Toy Gun": |
6 |
switch player_weapon_modifier |
7 |
{ |
8 |
case "Pebble Ammo": |
9 |
sprite_index = spr_toy_gun_battle_circle_pebbles |
10 |
break |
11 |
case "Cff Bean Ammo": |
12 |
sprite_index = spr_toy_gun_battle_circle_coffee |
13 |
break |
14 |
case "Glass Ammo": |
15 |
sprite_index = spr_toy_gun_battle_circle_glass |
16 |
break |
17 |
case "Silver Ammo": |
18 |
sprite_index = spr_toy_gun_battle_circle_silver |
19 |
break |
20 |
case "Nails": |
21 |
sprite_index = spr_toy_gun_battle_circle_nails |
22 |
break |
23 |
case "Friendliness Pellets": |
24 |
sprite_index = spr_toy_gun_battle_circle_pellets |
25 |
break |
26 |
case "Ice Pellets": |
27 |
sprite_index = spr_toy_gun_battle_circle_ice |
28 |
break |
29 |
case "Flint": |
30 |
sprite_index = spr_toy_gun_battle_circle_flint |
31 |
break |
32 |
} |
33 |
|
34 |
break |
35 |
} |
36 |
|
37 |
image_speed = 0 |
38 |
image_index = 0 |
39 |
image_alpha = 1 |
40 |
image_xscale = 1 |
41 |
image_yscale = 1 |
42 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_attack) |
43 |
with (obj_dialogue_box_battle_transformation_attack) |
44 |
{ |
45 |
sprite_width_destination = sprite_height |
46 |
sprite_height_destination = sprite_height |
47 |
max_frames_default = 10 |
48 |
transform_type = "in" |
49 |
} |