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gml_Object_obj_toy_gun_battle_circle_Step_2

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1
if (!instance_exists(obj_target_bar_battle))
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{
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    if instance_exists(obj_dialogue_box_battle_transformation_attack)
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    {
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        with (obj_dialogue_box_battle_transformation_attack)
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        {
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            max_frames_default = 10
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            transform_type = "out"
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        }
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    }
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    image_alpha -= 0.2
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    image_xscale -= 0.1
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    image_yscale -= 0.1
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    if (image_alpha <= 0)
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        instance_destroy()
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}