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function shotFail() |
| 2 |
{ |
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outline = 0; |
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shrink = false; |
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image_alpha = 0; |
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alarm[0] = 1; |
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no_loop = true; |
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} |
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|
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var fight_number = global.fight_number; |
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var enemy_sparing, enemy_vulnerable, current_hp_enemy, attacking_damage_stat_critical, enemy_target_x, enemy_target_y; |
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if (fight_number == 1) |
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{ |
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enemy_sparing = global.enemy_sparing; |
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enemy_vulnerable = global.enemy_vulnerable; |
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current_hp_enemy = global.current_hp_enemy; |
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attacking_damage_stat_critical = global.attacking_damage_stat_critical; |
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enemy_target_x = global.enemy_target_x; |
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enemy_target_y = global.enemy_target_y; |
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} |
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else if (fight_number == 2) |
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{ |
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enemy_sparing = global.enemy_sparing_2; |
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enemy_vulnerable = global.enemy_vulnerable_2; |
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current_hp_enemy = global.current_hp_enemy_2; |
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attacking_damage_stat_critical = global.attacking_damage_stat_critical_2; |
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enemy_target_x = global.enemy_target_x_2; |
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enemy_target_y = global.enemy_target_y_2; |
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} |
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else if (fight_number == 3) |
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{ |
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enemy_sparing = global.enemy_sparing_3; |
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enemy_vulnerable = global.enemy_vulnerable_3; |
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current_hp_enemy = global.current_hp_enemy_3; |
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attacking_damage_stat_critical = global.attacking_damage_stat_critical_3; |
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enemy_target_x = global.enemy_target_x_3; |
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enemy_target_y = global.enemy_target_y_3; |
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} |
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script_execute(scr_controls_battle_reticle); |
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if (outline <= 0 && no_loop == false) |
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shotFail(); |
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if (key_select) |
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{ |
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if (outline > small_circle) |
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{ |
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audio_play_sound(snd_fail, 1, 0); |
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shotFail(); |
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} |
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else if ((enemy_sparing == true && enemy_vulnerable == true) || (enemy_vulnerable == true && current_hp_enemy <= attacking_damage_stat_critical) || outline <= (small_circle * 0.25)) |
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{ |
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shot_type = "strong"; |
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hit_object = 2913; |
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if (global.battle_enemy_name == "micro froggit" && outline > (small_circle * 0.25)) |
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{ |
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shot_type = "weak"; |
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hit_object = 2911; |
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} |
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} |
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else if (outline <= (small_circle * 0.6) && outline > (small_circle * 0.25)) |
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{ |
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shot_type = "medium"; |
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hit_object = 2912; |
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} |
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else if (outline < small_circle && outline > (small_circle * 0.6)) |
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{ |
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shot_type = "weak"; |
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hit_object = 2911; |
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} |
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if (shrink == true) |
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{ |
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instance_create(enemy_target_x, enemy_target_y, hit_object); |
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shrink = false; |
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button_pressed = true; |
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} |
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} |
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if (outline > 0 && shrink == true) |
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outline -= shrink_speed; |
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if (button_pressed == true && shrink == false) |
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{ |
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color_alt_total += color_alt_speed; |
| 81 |
if (color_alt_total >= color_alt_max) |
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{ |
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color_alt_total = 0; |
| 84 |
color_number += 1; |
| 85 |
if (color_number > 1) |
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color_number = 0; |
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} |
| 88 |
cursor_color = color[color_number]; |
| 89 |
color_number_2 = color_number + 1; |
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if (color_number_2 > 1) |
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color_number_2 = 0; |
| 92 |
outline_color = color[color_number_2]; |
| 93 |
} |