1 |
script_execute(gml_Script_scr_color_light_blue) |
2 |
final_circle = circle_count - 1 |
3 |
small_circle = 64 |
4 |
outline_start = 120 |
5 |
outline_start_inc = 0 |
6 |
imagea_default = 1 |
7 |
imagea_dec = 0.05263157894736842 |
8 |
thick_default = 0 |
9 |
thick_increase = 2 |
10 |
color_default[0] = 16777215 |
11 |
color_default[1] = 0 |
12 |
color_hit[0] = c_lightblue |
13 |
color_hit[1] = 65535 |
14 |
color_hit[2] = 255 |
15 |
color_alt_speed = 0.5 |
16 |
color_alt_max = 1 |
17 |
switch global.player_weapon_modifier |
18 |
{ |
19 |
case "Flint": |
20 |
shrink_speed = 5 |
21 |
outline_start_inc = shrink_speed * 10 |
22 |
break |
23 |
case "Ice Pellets": |
24 |
shrink_speed = 5 |
25 |
outline_start_inc = shrink_speed * 10 |
26 |
break |
27 |
default: |
28 |
shrink_speed = 6 |
29 |
outline_start_inc = shrink_speed * 10 |
30 |
} |
31 |
|
32 |
for (i = 0; i < circle_count; i++) |
33 |
{ |
34 |
outline[i] = outline_start |
35 |
shrink[i] = true |
36 |
hit[i] = 0 |
37 |
imagea[i] = imagea_default |
38 |
thickness[i] = thick_default |
39 |
cursor_color[i] = color_default[0] |
40 |
outline_color[i] = color_default[1] |
41 |
color_hit_number[i] = 0 |
42 |
color_alt_total[i] = (-color_alt_speed) |
43 |
outline_start += outline_start_inc |
44 |
} |
45 |
shot_total = 0 |
46 |
button_pressed = false |
47 |
circle_current = 0 |
48 |
no_loop = false |
49 |
execute_create = true |