1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (execute_create == true) |
4 |
{ |
5 |
var fight_number = global.fight_number |
6 |
if (fight_number == 1) |
7 |
{ |
8 |
var enemy_sparing = global.enemy_sparing |
9 |
var enemy_vulnerable = global.enemy_vulnerable |
10 |
var current_hp_enemy = global.current_hp_enemy |
11 |
var attacking_damage_stat_critical = global.attacking_damage_stat_critical |
12 |
var enemy_target_x = global.enemy_target_x |
13 |
var enemy_target_y = global.enemy_target_y |
14 |
} |
15 |
else if (fight_number == 2) |
16 |
{ |
17 |
enemy_sparing = global.enemy_sparing_2 |
18 |
enemy_vulnerable = global.enemy_vulnerable_2 |
19 |
current_hp_enemy = global.current_hp_enemy_2 |
20 |
attacking_damage_stat_critical = global.attacking_damage_stat_critical_2 |
21 |
enemy_target_x = global.enemy_target_x_2 |
22 |
enemy_target_y = global.enemy_target_y_2 |
23 |
} |
24 |
else if (fight_number == 3) |
25 |
{ |
26 |
enemy_sparing = global.enemy_sparing_3 |
27 |
enemy_vulnerable = global.enemy_vulnerable_3 |
28 |
current_hp_enemy = global.current_hp_enemy_3 |
29 |
attacking_damage_stat_critical = global.attacking_damage_stat_critical_3 |
30 |
enemy_target_x = global.enemy_target_x_3 |
31 |
enemy_target_y = global.enemy_target_y_3 |
32 |
} |
33 |
script_execute(gml_Script_scr_controls_battle_reticle_multi) |
34 |
for (i = 0; i <= final_circle; i++) |
35 |
{ |
36 |
if (outline[i] <= 0 && shrink[i] == true) |
37 |
{ |
38 |
outline[i] = 0 |
39 |
shrink[i] = false |
40 |
imagea[i] = 0 |
41 |
audio_play_sound(snd_fail, 1, 0) |
42 |
shrink_speed = 0 |
43 |
circle_current = final_circle + 1 |
44 |
var missed_shot = true |
45 |
alarm[0] = 10alarm[0]dd_type = "Gun Multi"
event_user(0) |
46 |
no_loop = true |
47 |
} |
48 |
} |
49 |
if (key_select && circle_current <= final_circle) |
50 |
{ |
51 |
missed_shot = false |
52 |
var enemy_target_x_offset = 0 |
53 |
var enemy_target_y_offset = 0 |
54 |
switch global.player_weapon_modifier |
55 |
{ |
56 |
case "Flint": |
57 |
case "Ice Pellets": |
58 |
enemy_target_x_offset = irandom_range(-40, 40) |
59 |
enemy_target_y_offset = irandom_range(-40, 40) |
60 |
break |
61 |
default: |
62 |
enemy_target_x_offset = 0 |
63 |
enemy_target_y_offset = 0 |
64 |
break |
65 |
} |
66 |
|
67 |
if (outline[circle_current] >= small_circle) |
68 |
{ |
69 |
outline[circle_current] = 0 |
70 |
shrink[circle_current] = false |
71 |
imagea[circle_current] = 0 |
72 |
shrink_speed = 0 |
73 |
circle_current = final_circle + 1 |
74 |
missed_shot = true |
75 |
audio_play_sound(snd_fail, 1, 0) |
76 |
alarm[0] = 10alarm[0]dd_type = "Gun Multi"
event_user(0) |
77 |
no_loop = true |
78 |
} |
79 |
else if ((enemy_sparing == true && enemy_vulnerable == true) || (enemy_vulnerable == true && current_hp_enemy <= attacking_damage_stat_critical) || outline[circle_current] <= (small_circle * 0.25)) |
80 |
{ |
81 |
hit[circle_current] = 2 |
82 |
color_hit_number[circle_current] = 1 |
83 |
shot_total += 3 |
84 |
if (circle_current == final_circle) |
85 |
hit_object = obj_shot_strong |
86 |
else |
87 |
hit_object = obj_shot_strong_fake |
88 |
} |
89 |
else if (outline[circle_current] <= (small_circle * 0.6) && outline[circle_current] > (small_circle * 0.25)) |
90 |
{ |
91 |
hit[circle_current] = 1 |
92 |
color_hit_number[circle_current] = 0 |
93 |
shot_total += 2 |
94 |
if (circle_current == final_circle) |
95 |
hit_object = obj_shot_medium |
96 |
else |
97 |
hit_object = obj_shot_medium_fake |
98 |
} |
99 |
else if (outline[circle_current] < small_circle && outline[circle_current] > (small_circle * 0.6)) |
100 |
{ |
101 |
hit[circle_current] = 1 |
102 |
color_hit_number[circle_current] = 0 |
103 |
shot_total += 1 |
104 |
if (circle_current == final_circle) |
105 |
hit_object = obj_shot_weak |
106 |
else |
107 |
hit_object = obj_shot_weak_fake |
108 |
} |
109 |
if (missed_shot == false) |
110 |
{ |
111 |
instance_create((enemy_target_x + enemy_target_x_offset), (enemy_target_y + enemy_target_y_offset), hit_object) |
112 |
shrink[circle_current] = false |
113 |
button_pressed = true |
114 |
} |
115 |
circle_current += 1 |
116 |
} |
117 |
for (i = 0; i <= final_circle; i++) |
118 |
{ |
119 |
if (outline[i] > 0 && shrink[i] == true) |
120 |
{ |
121 |
outline[i] -= shrink_speed |
122 |
if (outline[i] < 0) |
123 |
outline[i] = 0 |
124 |
} |
125 |
if (shrink[i] == false && imagea[i] > 0) |
126 |
{ |
127 |
if (hit[i] == 2) |
128 |
{ |
129 |
color_alt_total[i] += color_alt_speed |
130 |
if (color_alt_total[i] >= color_alt_max) |
131 |
{ |
132 |
color_alt_total[i] = 0 |
133 |
color_hit_number[i] += 1 |
134 |
if (color_hit_number[i] > 2) |
135 |
color_hit_number[i] = 0 |
136 |
} |
137 |
} |
138 |
if (hit[i] != 0) |
139 |
{ |
140 |
cursor_color[i] = color_hit[color_hit_number[i]] |
141 |
outline_color[i] = color_hit[color_hit_number[i]] |
142 |
} |
143 |
thickness[i] += thick_increase |
144 |
imagea[i] -= imagea_dec |
145 |
if (imagea[i] < 0) |
146 |
imagea[i] = 0 |
147 |
} |
148 |
} |
149 |
if (no_loop == false) |
150 |
{ |
151 |
if (outline[final_circle] == 0 && hit[final_circle] == false) |
152 |
{ |
153 |
if (!instance_exists(obj_strike_fake)) |
154 |
{ |
155 |
if (button_pressed == true) |
156 |
alarm[0] = 3alarm[0]dd_type = "Gun Multi"
event_user(0) |
157 |
else |
158 |
alarm[0] = 1alarm[0]dd_type = "Gun Multi"
event_user(0) |
159 |
no_loop = true |
160 |
} |
161 |
} |
162 |
} |
163 |
} |