1 | if (waiter == 1 && room == newRoom) |
2 | { |
3 | if (room_persistent == true && global.battlecheck == 0) |
4 | { |
5 | room_persistent = false |
6 | room_restart() |
7 | waiter = 0 |
8 | } |
9 | else if (global.battlecheck == 1) |
10 | global.battlecheck = 0 |
11 | } |
12 | if instance_exists(obj_pl) |
13 | obj_pl.alarm[0] = 1 |