1 |
if (fadein == false) |
2 |
fadealpha += fade_in_speed |
3 |
if (fadein == true) |
4 |
{ |
5 |
fadealpha -= fade_out_speed |
6 |
if (fadealpha <= 0) |
7 |
instance_destroy() |
8 |
} |
9 |
if (fadealpha >= 1) |
10 |
{ |
11 |
if (fade_wait_time > 0 && (!alarm[0])) |
12 |
alarm[0] = fade_wait_time |
13 |
if (room == rm_battle) |
14 |
{ |
15 |
with (obj_radio) |
16 |
{ |
17 |
audio_resume_sound(bgm) |
18 |
audio_sound_gain(bgm, 0, 0) |
19 |
audio_sound_gain(bgm, 1, 2500) |
20 |
} |
21 |
} |
22 |
room_goto(newRoom) |
23 |
waiter = 1 |
24 |
if instance_exists(obj_pl) |
25 |
{ |
26 |
obj_pl.x = xx |
27 |
obj_pl.y = yy |
28 |
if (new_dir != -1) |
29 |
obj_pl.direction = new_dir |
30 |
} |
31 |
else |
32 |
instance_create(xx, yy, obj_pl) |
33 |
fadein = true |
34 |
} |