| 1 |
if (fadein == false) |
| 2 |
fadealpha += fade_in_speed; |
| 3 |
if (fadein == true) |
| 4 |
{ |
| 5 |
fadealpha -= fade_out_speed; |
| 6 |
if (fadealpha <= 0) |
| 7 |
instance_destroy(); |
| 8 |
} |
| 9 |
if (fadealpha >= 1) |
| 10 |
{ |
| 11 |
if (fade_wait_time > 0 && !alarm[0]) |
| 12 |
alarm[0] = fade_wait_time; |
| 13 |
if (room == rm_battle) |
| 14 |
{ |
| 15 |
with (obj_radio) |
| 16 |
{ |
| 17 |
audio_resume_sound(bgm); |
| 18 |
audio_sound_gain(bgm, 0, 0); |
| 19 |
audio_sound_gain(bgm, 1, 2500); |
| 20 |
} |
| 21 |
} |
| 22 |
room_goto(newRoom); |
| 23 |
waiter = 1; |
| 24 |
if (instance_exists(obj_pl)) |
| 25 |
{ |
| 26 |
obj_pl.x = xx; |
| 27 |
obj_pl.y = yy; |
| 28 |
if (new_dir != -1) |
| 29 |
obj_pl.direction = new_dir; |
| 30 |
} |
| 31 |
else |
| 32 |
{ |
| 33 |
instance_create(xx, yy, obj_pl); |
| 34 |
} |
| 35 |
fadein = true; |
| 36 |
} |