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gml_Object_obj_transition_clock_Draw_64

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1
surface_set_target(surface_room_original)
2
draw_set_blend_mode(3)
3
draw_sprite_ext(spr_mask_clock_transition, mask_image_index, 0, 0, (surface_get_width(application_surface) / 320), (surface_get_height(application_surface) / 240), 0, c_white, 1)
4
draw_set_blend_mode(0)
5
surface_reset_target()
6
draw_surface_ext(surface_room_original, 0, 0, (320 / surface_get_width(application_surface)), (240 / surface_get_height(application_surface)), 0, c_white, 1)