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gml_Object_obj_trigger_snowdin_21_Collision_obj_pl

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if (active == false)
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{
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    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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    active = true
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    audio_sound_gain(obj_radio.current_song, 0, 500)
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}