1 |
event_inherited() |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* O-Oh... Hello." |
12 |
message[1] = "* Please don't mind me." |
13 |
message[2] = "* I was only tending to this# little fella." |
14 |
} |
15 |
npc_flag += 1 |
16 |
break |
17 |
case 1: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* You wanna talk more?" |
21 |
message[1] = "* Uh... h-how about that# weather?" |
22 |
message[2] = "* Sure is hot today... like...# always." |
23 |
} |
24 |
npc_flag += 1 |
25 |
break |
26 |
case 2: |
27 |
with (msg) |
28 |
{ |
29 |
message[0] = "* Do you like, um... air?" |
30 |
message[1] = "* I do... I breathe it all the# time." |
31 |
} |
32 |
npc_flag += 1 |
33 |
break |
34 |
case 3: |
35 |
with (msg) |
36 |
{ |
37 |
message[0] = "* ...Uh, I'm very sorry." |
38 |
message[1] = "* I'm just not in a talking mood# right now." |
39 |
message[2] = "* M-Maybe later...?" |
40 |
} |
41 |
break |
42 |
} |
43 |
|
44 |
} |