1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Oh, hey there, kid! " |
12 |
message[1] = "* Thought I'd make somethin' of# myself and get a real job. " |
13 |
message[2] = "* Despite playing a great# bandit, Star doesn't actually# pay anyone in town. " |
14 |
message[3] = "* Well, he lets the shopkeepers# have most of their revenue but# that's about it. " |
15 |
message[4] = "* Oh well, it was pretty fun# while it lasted." |
16 |
} |
17 |
npc_flag += 1 |
18 |
break |
19 |
case 1: |
20 |
with (msg) |
21 |
{ |
22 |
message[0] = "* One day, you're gonna be in my# situation." |
23 |
message[1] = "* Forced to let go of childlike# fantasy and tossed into# adulthood." |
24 |
message[2] = "* Hey, it sucks but everyone's# gotta go through it." |
25 |
message[3] = "* One thing though..." |
26 |
message[4] = "* Don't totally let go of your# adventurous side." |
27 |
message[5] = "* Some adults become far too# cynical because they forget the# good times." |
28 |
message[6] = "* I should know, it's my first# day here and I'm already hating# my life!" |
29 |
} |
30 |
npc_flag += 1 |
31 |
break |
32 |
case 2: |
33 |
with (msg) |
34 |
{ |
35 |
message[0] = "* Hang in there, Clover! " |
36 |
message[1] = "* You're gonna do great things!" |
37 |
} |
38 |
break |
39 |
} |
40 |
|
41 |
} |