1 | if live_call() |
2 | return global.live_result; |
3 | x += (obj_raft_cutscene.scroll_speed * 0.5) |
4 | var wid = sprite_width |
5 | if (x < (0 - wid)) |
6 | x = room_width - wid |
7 | if part_system_exists(part_sys) |
8 | part_system_position(part_sys, (x + 10), (y + length * sprite_height)) |