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gml_Object_obj_waterfall_foreground_Step_0

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1
if live_call()
2
    return global.live_result;
3
x += (obj_raft_cutscene.scroll_speed * 0.5)
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var wid = sprite_width
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if (x < (0 - wid))
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    x = room_width - wid
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if part_system_exists(part_sys)
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    part_system_position(part_sys, (x + 10), (y + length * sprite_height))