1 |
var starlo = obj_starlo_npc |
2 |
var ed = obj_ed_npc |
3 |
var mooch = obj_mooch_npc |
4 |
var moray = obj_moray_npc |
5 |
var ace = obj_ace_npc |
6 |
var clover_npc = obj_player_npc |
7 |
switch scene |
8 |
{ |
9 |
case 0: |
10 |
if (!audio_is_playing(mus_feisty)) |
11 |
{ |
12 |
audio_sound_gain(obj_radio.current_song, 0, 0) |
13 |
audio_play_sound(mus_feisty, 10, 1) |
14 |
} |
15 |
__view_set((9 << 0), 0, starlo) |
16 |
with (starlo) |
17 |
{ |
18 |
if (image_alpha < 1) |
19 |
image_alpha += 0.1 |
20 |
else |
21 |
{ |
22 |
x_dest[0] = x |
23 |
y_dest[0] = 270 |
24 |
x_dest[1] = 640 |
25 |
y_dest[1] = y_dest[0] |
26 |
x_dest[2] = 720 |
27 |
y_dest[2] = 375 |
28 |
axis_override = "y" |
29 |
end_direction = "down" |
30 |
can_walk = true |
31 |
actor_speed = 3 |
32 |
other.scene++ |
33 |
other.timer = 20 |
34 |
} |
35 |
} |
36 |
break |
37 |
case 1: |
38 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
39 |
return; |
40 |
with (clover_npc) |
41 |
{ |
42 |
if (image_alpha < 1) |
43 |
image_alpha += 0.1 |
44 |
else |
45 |
{ |
46 |
x_dest[0] = x |
47 |
y_dest[0] = 270 |
48 |
x_dest[1] = 640 |
49 |
y_dest[1] = y_dest[0] |
50 |
x_dest[2] = 700 |
51 |
y_dest[2] = 375 |
52 |
axis_override = "y" |
53 |
end_direction = "down" |
54 |
can_walk = true |
55 |
actor_speed = 3 |
56 |
other.scene++ |
57 |
other.timer = 15 |
58 |
} |
59 |
} |
60 |
break |
61 |
case 2: |
62 |
if ((!starlo.npc_arrived) || (!clover_npc.npc_arrived) || (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ())) |
63 |
return; |
64 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
65 |
with (msg) |
66 |
{ |
67 |
sndfnt = 107 |
68 |
talker[0] = starlo |
69 |
message[0] = "* Alright, everyone! Come# 'ere!" |
70 |
prt[0] = 417 |
71 |
} |
72 |
if (!global.dialogue_open) |
73 |
scene++ |
74 |
break |
75 |
case 3: |
76 |
with (ace) |
77 |
{ |
78 |
x_dest[0] = 640 |
79 |
y_dest[0] = 375 |
80 |
actor_speed = 3 |
81 |
axis_override = "x" |
82 |
can_walk = true |
83 |
end_direction = "right" |
84 |
} |
85 |
with (mooch) |
86 |
{ |
87 |
x_dest[0] = 680 |
88 |
y_dest[0] = 440 |
89 |
actor_speed = 3 |
90 |
axis_override = "y" |
91 |
can_walk = true |
92 |
end_direction = "up" |
93 |
} |
94 |
with (ed) |
95 |
{ |
96 |
x_dest[0] = 760 |
97 |
y_dest[0] = 440 |
98 |
actor_speed = 3 |
99 |
can_walk = true |
100 |
end_direction = "up" |
101 |
} |
102 |
with (moray) |
103 |
{ |
104 |
x_dest[0] = 800 |
105 |
y_dest[0] = 375 |
106 |
actor_speed = 3 |
107 |
can_walk = true |
108 |
end_direction = "left" |
109 |
} |
110 |
scene++ |
111 |
timer = 45 |
112 |
break |
113 |
case 4: |
114 |
if (moray.npc_arrived && ed.npc_arrived && mooch.npc_arrived && ace.npc_arrived) |
115 |
{ |
116 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
117 |
return; |
118 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
119 |
with (msg) |
120 |
{ |
121 |
talker[0] = mooch |
122 |
message[0] = "* Watcha want, boss?" |
123 |
prt[0] = 455 |
124 |
talker[1] = moray |
125 |
message[1] = "* Oooh, are we going to# begin training with# Clover?" |
126 |
prt[1] = 445 |
127 |
talker[2] = starlo |
128 |
message[2] = "* Precisely, Moray!" |
129 |
message[3] = "* I thought we'd start# with a classic game that# involves pacin'." |
130 |
prt[2] = 417 |
131 |
prt[3] = 424 |
132 |
talker[4] = ed |
133 |
message[4] = "* You mean what I see# you doin' every night# outside the house?" |
134 |
message[5] = "* Back and forth,# whispering to# yourself..." |
135 |
prt[4] = 454 |
136 |
prt[5] = 453 |
137 |
talker[6] = starlo |
138 |
message[6] = "* What? I don't do that!" |
139 |
message[7] = "* Some monsters have# unique ways of gettin'# their thoughts out." |
140 |
message[8] = "* Other... monsters." |
141 |
message[9] = "* ..." |
142 |
message[10] = "* Ahem." |
143 |
message[11] = "* Can anyone CORRECTLY# guess what game I'm# hintin' at?" |
144 |
prt[6] = 412 |
145 |
prt[7] = 407 |
146 |
prt[8] = 410 |
147 |
prt[9] = 428 |
148 |
prt[10] = 415 |
149 |
prt[11] = 417 |
150 |
talker[12] = mooch |
151 |
message[12] = "* Oh! Oh! I know!" |
152 |
prt[12] = 458 |
153 |
talker[13] = starlo |
154 |
message[13] = "* Yes, Mooch." |
155 |
prt[13] = 417 |
156 |
talker[14] = mooch |
157 |
message[14] = "* A DUEL!" |
158 |
prt[14] = 463 |
159 |
talker[15] = starlo |
160 |
message[15] = "* Bingo!" |
161 |
prt[15] = 422 |
162 |
} |
163 |
if (!global.dialogue_open) |
164 |
{ |
165 |
scene++ |
166 |
audio_sound_gain(mus_feisty, 0, 300) |
167 |
timer = 30 |
168 |
} |
169 |
} |
170 |
break |
171 |
case 5: |
172 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
173 |
return; |
174 |
cutscene_event_wildeast_stamp(spr_wild_east_stamp_1, 253, 150, 10, 50) |
175 |
break |
176 |
case 6: |
177 |
audio_sound_gain(mus_feisty, 1, 300) |
178 |
timer = 30 |
179 |
scene++ |
180 |
break |
181 |
case 7: |
182 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
183 |
return; |
184 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
185 |
with (msg) |
186 |
{ |
187 |
color = true |
188 |
col_modif[0] = make_color_rgb(111, 104, 145) |
189 |
talker[0] = ace |
190 |
message[0] = "* No, no. This is all# wrong." |
191 |
prt[0] = 435 |
192 |
talker[1] = moray |
193 |
message[1] = "* Oh? What's the matter?" |
194 |
prt[1] = 449 |
195 |
talker[2] = ace |
196 |
message[2] = "* Clover doesn't... look# right." |
197 |
message[3] = "* Look at their hat. It's# tattered and practically# decomposing." |
198 |
message[4] = "* And that iron in their# holster. What kinda# peashooter is that?" |
199 |
prt[2] = 435 |
200 |
prt[3] = 437 |
201 |
prt[4] = 435 |
202 |
talker[5] = ed |
203 |
message[5] = "* Cool it, Ace. I'm sure# they tried their best." |
204 |
message_col[5][0] = " Ace " |
205 |
prt[5] = 453 |
206 |
talker[6] = starlo |
207 |
message[6] = "* No, Ace has a point!" |
208 |
message[7] = "* What kinda host am I if# I don't spoil you with# gifts?" |
209 |
message[8] = "* To the weapon store!" |
210 |
prt[6] = 419 |
211 |
prt[7] = 417 |
212 |
prt[8] = 422 |
213 |
} |
214 |
if (!global.dialogue_open) |
215 |
{ |
216 |
audio_sound_gain(mus_feisty, 0, 600) |
217 |
timer = 20 |
218 |
scene++ |
219 |
} |
220 |
break |
221 |
case 8: |
222 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
223 |
return; |
224 |
cutscene_event_wildeast_stamp(spr_wild_east_stamp_1_5, 254, 120, 5, 1) |
225 |
break |
226 |
case 9: |
227 |
cutscene_camera_freeze() |
228 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_feisty, 1) |
229 |
timer = 30 |
230 |
break |
231 |
case 10: |
232 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
233 |
return; |
234 |
with (starlo) |
235 |
{ |
236 |
actor_speed = 3 |
237 |
x_dest[0] = x + 200 |
238 |
y_dest[0] = y + 30 |
239 |
axis_override = "y" |
240 |
can_walk = true |
241 |
} |
242 |
timer = 10 |
243 |
scene++ |
244 |
break |
245 |
case 11: |
246 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
247 |
return; |
248 |
with (clover_npc) |
249 |
{ |
250 |
actor_speed = 3 |
251 |
x_dest[0] = x + 220 |
252 |
y_dest[0] = y + 30 |
253 |
axis_override = "y" |
254 |
can_walk = true |
255 |
} |
256 |
scene++ |
257 |
break |
258 |
case 12: |
259 |
if (clover_npc.npc_arrived == true) |
260 |
{ |
261 |
trn = instance_create(0, 0, obj_transition) |
262 |
trn.newRoom = 133 |
263 |
trn.xx = 40 |
264 |
trn.yy = 440 |
265 |
instance_destroy() |
266 |
} |
267 |
break |
268 |
} |