| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case -1: |
| 6 |
cutscene_camera_freeze(720, 440); |
| 7 |
break; |
| 8 |
case 0: |
| 9 |
cutscene_wait(2); |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
audio_resume_sound(obj_radio.current_song); |
| 13 |
cutscene_advance(); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
if (draw_alpha > 0) |
| 17 |
draw_alpha -= 0.05; |
| 18 |
else |
| 19 |
cutscene_advance(); |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
instance_create(camera_get_view_x(view_camera[0]) + 320 + 40, obj_pl.y, obj_ed_npc); |
| 23 |
cutscene_advance(); |
| 24 |
break; |
| 25 |
case 4: |
| 26 |
cutscene_npc_set_sprites(1162, 155, 152, 154, 150, 155, 152, 154, 150); |
| 27 |
break; |
| 28 |
case 5: |
| 29 |
cutscene_npc_walk(1162, 720, obj_ed_npc.y, 3, "x", "up"); |
| 30 |
break; |
| 31 |
case 6: |
| 32 |
if (cutscene_npc_action_sprite(1162, 156, 0.3, false, 0, 237, 6)) |
| 33 |
{ |
| 34 |
cutscene_npc_set_sprites(1162, 141, 140, 142, 139, 147, 146, 144, 145); |
| 35 |
scene -= 1; |
| 36 |
} |
| 37 |
break; |
| 38 |
case 7: |
| 39 |
cutscene_instance_create(obj_ed_npc.x, obj_ed_npc.y - 10, 1168); |
| 40 |
break; |
| 41 |
case 8: |
| 42 |
cutscene_npc_direction(1168, "down"); |
| 43 |
break; |
| 44 |
case 9: |
| 45 |
cutscene_npc_walk(1162, 660, 500, 3, "y", "right"); |
| 46 |
break; |
| 47 |
case 10: |
| 48 |
var camera_y = camera_get_view_y(view_camera[0]); |
| 49 |
instance_create(680, camera_y - 30, obj_mooch_npc); |
| 50 |
instance_create(780, camera_y - 50, obj_ace_npc); |
| 51 |
instance_create(630, camera_y - 70, obj_moray_npc); |
| 52 |
cutscene_advance(); |
| 53 |
break; |
| 54 |
case 11: |
| 55 |
cutscene_dialogue(); |
| 56 |
with (msg) |
| 57 |
{ |
| 58 |
talker[0] = 1162; |
| 59 |
talker[1] = 1165; |
| 60 |
message[0] = "* Ugh... I'm never# travelin' via laundry# chute again!"; |
| 61 |
message[1] = "* Ed! You're back!"; |
| 62 |
prt[0] = 454; |
| 63 |
} |
| 64 |
break; |
| 65 |
case 12: |
| 66 |
cutscene_npc_direction(1162, "up"); |
| 67 |
break; |
| 68 |
case 13: |
| 69 |
cutscene_npc_direction(1168, "up"); |
| 70 |
break; |
| 71 |
case 14: |
| 72 |
cutscene_npc_walk(1165, 680, 440, 4, "y", "down"); |
| 73 |
cutscene_advance(); |
| 74 |
break; |
| 75 |
case 15: |
| 76 |
cutscene_wait(0.5); |
| 77 |
break; |
| 78 |
case 16: |
| 79 |
cutscene_npc_walk(1158, 760, 440, 4, "y", "down"); |
| 80 |
cutscene_advance(); |
| 81 |
break; |
| 82 |
case 17: |
| 83 |
cutscene_npc_walk(1167, 720, 430, 4, "y", "down"); |
| 84 |
cutscene_advance(); |
| 85 |
break; |
| 86 |
case 18: |
| 87 |
if (obj_mooch_npc.npc_arrived) |
| 88 |
cutscene_sfx_play(373, 1); |
| 89 |
break; |
| 90 |
case 19: |
| 91 |
cutscene_npc_path_start(1165, 58, 3); |
| 92 |
break; |
| 93 |
case 20: |
| 94 |
cutscene_dialogue(); |
| 95 |
with (msg) |
| 96 |
{ |
| 97 |
talker[0] = 1165; |
| 98 |
message[0] = "* And Clover too?"; |
| 99 |
prt[0] = 455; |
| 100 |
position = 0; |
| 101 |
} |
| 102 |
break; |
| 103 |
case 21: |
| 104 |
if (!obj_moray_npc.npc_arrived || !obj_ace_npc.npc_arrived) |
| 105 |
exit; |
| 106 |
cutscene_dialogue(); |
| 107 |
with (msg) |
| 108 |
{ |
| 109 |
talker[0] = 1167; |
| 110 |
talker[2] = 1162; |
| 111 |
talker[3] = 1167; |
| 112 |
talker[5] = 1158; |
| 113 |
talker[6] = 1162; |
| 114 |
message[0] = "* I was worried sick# about you!"; |
| 115 |
message[1] = "* Where's Star?"; |
| 116 |
message[2] = "* Ceroba ran away so he# chased after her."; |
| 117 |
message[3] = "* Alone!?"; |
| 118 |
message[4] = "* Why did you let him do# that!?"; |
| 119 |
message[5] = "* Star knows Ceroba more# than anyone, Moray."; |
| 120 |
message[6] = "* Well... I'm not so sure# of that anymore."; |
| 121 |
prt[0] = 449; |
| 122 |
prt[1] = 449; |
| 123 |
prt[2] = 454; |
| 124 |
prt[3] = 450; |
| 125 |
prt[4] = 448; |
| 126 |
prt[5] = 437; |
| 127 |
prt[6] = 454; |
| 128 |
if (message_current == 5) |
| 129 |
obj_ace_npc.npc_direction = "left"; |
| 130 |
if (message_current == 6) |
| 131 |
obj_ace_npc.npc_direction = "down"; |
| 132 |
position = 0; |
| 133 |
} |
| 134 |
break; |
| 135 |
case 22: |
| 136 |
var camera_y = camera_get_view_y(view_camera[0]); |
| 137 |
instance_create(720, camera_y + 240 + 40, obj_martlet_npc); |
| 138 |
cutscene_advance(); |
| 139 |
break; |
| 140 |
case 23: |
| 141 |
cutscene_npc_walk(1164, 720, 540, 4, "y", "up"); |
| 142 |
break; |
| 143 |
case 24: |
| 144 |
obj_player_npc.npc_direction = "down"; |
| 145 |
obj_ed_npc.npc_direction = "down"; |
| 146 |
scene++; |
| 147 |
break; |
| 148 |
case 25: |
| 149 |
cutscene_dialogue(); |
| 150 |
with (msg) |
| 151 |
{ |
| 152 |
talker[0] = 1164; |
| 153 |
talker[5] = 1164; |
| 154 |
talker[12] = 1164; |
| 155 |
talker[15] = 1164; |
| 156 |
talker[3] = 1162; |
| 157 |
talker[8] = 1162; |
| 158 |
talker[13] = 1162; |
| 159 |
talker[4] = 1167; |
| 160 |
message[0] = "* Clover!"; |
| 161 |
message[1] = "* Moray messaged me about# you being in danger..."; |
| 162 |
message[2] = "* ...so I dropped what I# was doing and flew over# here!"; |
| 163 |
message[3] = "* Why'd you get Feathers# involved, Moray!?"; |
| 164 |
message[4] = "* I just thought she# deserved to know... She# can help."; |
| 165 |
message[5] = "* Thank you for reaching# out."; |
| 166 |
message[6] = "* I heard that you found# something in Ceroba's# old house?"; |
| 167 |
message[7] = "* What was it?"; |
| 168 |
message[8] = "* We didn't have the time# to look over everythin'# closely but..."; |
| 169 |
message[9] = "* It raised some serious# concerns."; |
| 170 |
message[10] = "* Papers... tapes...# belonging to Chujin."; |
| 171 |
message[11] = "* All way too scientific# for me."; |
| 172 |
message[12] = "* Clover and I can scope# it out."; |
| 173 |
message[13] = "* No way! I was told to# keep Clover here."; |
| 174 |
message[14] = "* There's a potential# threat to their life!"; |
| 175 |
message[15] = "* There's always a# potential threat to# their life."; |
| 176 |
message[16] = "* If anyone can fix this,# it's Clover."; |
| 177 |
prt[0] = 333; |
| 178 |
prt[1] = 317; |
| 179 |
prt[2] = 320; |
| 180 |
prt[3] = 451; |
| 181 |
prt[4] = 449; |
| 182 |
prt[5] = 321; |
| 183 |
prt[6] = 328; |
| 184 |
prt[7] = 328; |
| 185 |
prt[8] = 454; |
| 186 |
prt[9] = 453; |
| 187 |
prt[10] = 451; |
| 188 |
prt[11] = 454; |
| 189 |
prt[12] = 328; |
| 190 |
prt[13] = 453; |
| 191 |
prt[14] = 453; |
| 192 |
prt[15] = 309; |
| 193 |
prt[16] = 313; |
| 194 |
if (message_current == 3) |
| 195 |
obj_ed_npc.npc_direction = "up"; |
| 196 |
if (message_current == 5) |
| 197 |
obj_ed_npc.npc_direction = "down"; |
| 198 |
} |
| 199 |
break; |
| 200 |
case 26: |
| 201 |
cutscene_wait(0.75); |
| 202 |
break; |
| 203 |
case 27: |
| 204 |
cutscene_npc_direction(1162, "left"); |
| 205 |
break; |
| 206 |
case 28: |
| 207 |
cutscene_audio_fade(cutscene_music, 0, 1500, 0.15, false, true); |
| 208 |
break; |
| 209 |
case 29: |
| 210 |
cutscene_wait(0.5); |
| 211 |
break; |
| 212 |
case 30: |
| 213 |
global.dunes_flag[41] = 1; |
| 214 |
scr_radio_restart(); |
| 215 |
cutscene_advance(); |
| 216 |
break; |
| 217 |
case 31: |
| 218 |
cutscene_npc_direction(1162, "down"); |
| 219 |
break; |
| 220 |
case 32: |
| 221 |
cutscene_dialogue(); |
| 222 |
with (msg) |
| 223 |
{ |
| 224 |
talker[3] = 1164; |
| 225 |
talker[6] = 1164; |
| 226 |
talker[0] = 1162; |
| 227 |
talker[4] = 1162; |
| 228 |
message[0] = "* Fine... Just stay on# track."; |
| 229 |
message[1] = "* I can't have them# runnin' away or nothin'."; |
| 230 |
message[2] = "* You know the way?"; |
| 231 |
message[3] = "* I believe so."; |
| 232 |
message[4] = "* Okay, we'll meet you# there."; |
| 233 |
message[5] = "* I still have to finish# explainin' everythin' to# the group."; |
| 234 |
message[6] = "* Until then."; |
| 235 |
message[7] = "* Come on, Clover."; |
| 236 |
prt[0] = 454; |
| 237 |
prt[1] = 453; |
| 238 |
prt[2] = 451; |
| 239 |
prt[3] = 321; |
| 240 |
prt[4] = 451; |
| 241 |
prt[5] = 451; |
| 242 |
prt[6] = 321; |
| 243 |
prt[7] = 328; |
| 244 |
} |
| 245 |
break; |
| 246 |
case 33: |
| 247 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y - 30, 3, "y", "down"); |
| 248 |
break; |
| 249 |
case 34: |
| 250 |
cutscene_wait(0.5); |
| 251 |
break; |
| 252 |
case 35: |
| 253 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 700, 3, "y", "down"); |
| 254 |
scene++; |
| 255 |
break; |
| 256 |
case 36: |
| 257 |
cutscene_npc_walk(1168, obj_player_npc.x, 700, 3, "y", "down"); |
| 258 |
scene++; |
| 259 |
break; |
| 260 |
case 37: |
| 261 |
cutscene_wait(2.5); |
| 262 |
break; |
| 263 |
case 38: |
| 264 |
persistent = true; |
| 265 |
cutscene_change_room(126, 600, 30, 0.03); |
| 266 |
break; |
| 267 |
case 39: |
| 268 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 269 |
obj_player_npc.npc_direction = "down"; |
| 270 |
instance_create(obj_player_npc.x, obj_player_npc.y + 30, obj_martlet_npc); |
| 271 |
obj_martlet_npc.npc_direction = "down"; |
| 272 |
obj_martlet_npc.can_walk = false; |
| 273 |
cutscene_advance(); |
| 274 |
break; |
| 275 |
case 40: |
| 276 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 140, 3, "y", "down"); |
| 277 |
cutscene_npc_walk(1168, obj_player_npc.x, 110, 3, "y", "down"); |
| 278 |
scene++; |
| 279 |
break; |
| 280 |
case 41: |
| 281 |
if (obj_martlet_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 282 |
cutscene_wait(0.5); |
| 283 |
break; |
| 284 |
case 42: |
| 285 |
cutscene_npc_direction(1164, "up"); |
| 286 |
break; |
| 287 |
case 43: |
| 288 |
cutscene_dialogue(); |
| 289 |
with (msg) |
| 290 |
{ |
| 291 |
talker[0] = 1164; |
| 292 |
message[0] = "* Hey, before we go, I# need to apologize."; |
| 293 |
message[1] = "* I shouldn't have let# Ceroba take you."; |
| 294 |
message[2] = "* I just... I really# thought I could trust# her. We all did."; |
| 295 |
message[3] = "* And what I had to take# care of in Snowdin was# far too impor..."; |
| 296 |
message[4] = "* You know what? Doesn't# matter anymore."; |
| 297 |
message[5] = "* Let's focus on what Ed# told us."; |
| 298 |
message[6] = "* Concerns regarding# Chujin he said?"; |
| 299 |
message[7] = "* Surely it's nothing...# right? "; |
| 300 |
message[8] = "* Chujin was almost like# a father to me."; |
| 301 |
message[9] = "* I don't know where I'd# be in life without him."; |
| 302 |
prt[0] = 317; |
| 303 |
prt[1] = 329; |
| 304 |
prt[2] = 329; |
| 305 |
prt[3] = 317; |
| 306 |
prt[4] = 321; |
| 307 |
prt[5] = 320; |
| 308 |
prt[6] = 321; |
| 309 |
prt[7] = 338; |
| 310 |
prt[8] = 321; |
| 311 |
prt[9] = 317; |
| 312 |
} |
| 313 |
break; |
| 314 |
case 44: |
| 315 |
cutscene_npc_direction(1164, "left"); |
| 316 |
break; |
| 317 |
case 45: |
| 318 |
cutscene_wait(1); |
| 319 |
break; |
| 320 |
case 46: |
| 321 |
cutscene_npc_direction(1164, "up"); |
| 322 |
break; |
| 323 |
case 47: |
| 324 |
cutscene_dialogue(); |
| 325 |
with (msg) |
| 326 |
{ |
| 327 |
talker[0] = 1164; |
| 328 |
message[0] = "* I'll... let you lead.# Just head to Oasis# Valley."; |
| 329 |
message[1] = "* Nice to see you again,# by the way."; |
| 330 |
prt[0] = 317; |
| 331 |
prt[1] = 320; |
| 332 |
} |
| 333 |
break; |
| 334 |
case 48: |
| 335 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y - 20, 3, "x", "down"); |
| 336 |
break; |
| 337 |
case 49: |
| 338 |
scr_actor_into_followerscr_actor_into_followerfunction scr_actor_into_follower(arg0, arg1)
{
if (!instance_exists(arg0))
return false;
if (arg1 == -4)
return false;
instance_create(arg0.x, arg0.y, arg1);
arg1.x = arg0.x;
arg1.y = arg0.y;
with (arg0)
{
switch (npc_direction)
{
case "up":
arg1.sprite_index = arg1.up_sprite_idle;
break;
case "down":
arg1.sprite_index = arg1.down_sprite_idle;
break;
case "left":
arg1.sprite_index = arg1.left_sprite_idle;
break;
case "right":
arg1.sprite_index = arg1.right_sprite_idle;
break;
}
}
instance_destroy(arg0);
} (1164, 1170); |
| 339 |
global.party_member = 1170; |
| 340 |
obj_martlet_follower.dir_new[1] = 270; |
| 341 |
obj_martlet_follower.npc_reset = true; |
| 342 |
cutscene_advance(); |
| 343 |
break; |
| 344 |
case 50: |
| 345 |
instance_destroy(obj_player_npc); |
| 346 |
cutscene_end(); |
| 347 |
break; |
| 348 |
} |