scr_summon_shopfunction
scr_summon_shop(argument0) //gml_Script_scr_summon_shop
{
global.current_room_overworld = room_get_name(room)
switch argument0
{
case "Wild East Gunshop":
global.sound_carry_overworld = false
if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2))
global.sound_carry_overworld = true
break
default:
global.sound_carry_overworld = true
break
}
global.shop_name = argument0
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen)
scr_cutscene_start()
}