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gml_Object_obj_wild_east_gunshop_Step_0

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if (global.cutscene == false && place_meeting(x, y, obj_pl) && (!instance_exists(obj_transition)))
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{
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    if (!global.geno_complete[3])
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        scr_summon_shop
scr_summon_shop

function scr_summon_shop(argument0) //gml_Script_scr_summon_shop { global.current_room_overworld = room_get_name(room) switch argument0 { case "Wild East Gunshop": global.sound_carry_overworld = false if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)) global.sound_carry_overworld = true break default: global.sound_carry_overworld = true break } global.shop_name = argument0 instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen) scr_cutscene_start() }
("Wild East Gunshop")
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    else
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        scr_summon_shop
scr_summon_shop

function scr_summon_shop(argument0) //gml_Script_scr_summon_shop { global.current_room_overworld = room_get_name(room) switch argument0 { case "Wild East Gunshop": global.sound_carry_overworld = false if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)) global.sound_carry_overworld = true break default: global.sound_carry_overworld = true break } global.shop_name = argument0 instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen) scr_cutscene_start() }
("Wild East Gunshop Geno")
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}