| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        with (other)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            var player_weapon = global.player_weapon;  | 
    
    
    
        | 6 | 
            var player_weapon_modifier = global.player_weapon_modifier;  | 
    
    
    
        | 7 | 
            switch (player_weapon)  | 
    
    
    
        | 8 | 
            { | 
    
    
    
        | 9 | 
                case "Wild Revolver":  | 
    
    
    
        | 10 | 
                    switch (player_weapon_modifier)  | 
    
    
    
        | 11 | 
                    { | 
    
    
    
        | 12 | 
                        case "Pebble Ammo":  | 
    
    
    
        | 13 | 
                            target_sprite = 1612;  | 
    
    
    
        | 14 | 
                            break;  | 
    
    
    
        | 15 | 
                        case "Cff Bean Ammo":  | 
    
    
    
        | 16 | 
                            target_sprite = 1614;  | 
    
    
    
        | 17 | 
                            break;  | 
    
    
    
        | 18 | 
                        case "Glass Ammo":  | 
    
    
    
        | 19 | 
                            target_sprite = 1615;  | 
    
    
    
        | 20 | 
                            break;  | 
    
    
    
        | 21 | 
                        case "Silver Ammo":  | 
    
    
    
        | 22 | 
                            target_sprite = 2495;  | 
    
    
    
        | 23 | 
                            break;  | 
    
    
    
        | 24 | 
                        case "Nails":  | 
    
    
    
        | 25 | 
                            target_sprite = 1211;  | 
    
    
    
        | 26 | 
                            break;  | 
    
    
    
        | 27 | 
                        case "Friendliness Pellets":  | 
    
    
    
        | 28 | 
                            target_sprite = 3283;  | 
    
    
    
        | 29 | 
                            break;  | 
    
    
    
        | 30 | 
                        case "Ice Pellets":  | 
    
    
    
        | 31 | 
                            target_sprite = 1613;  | 
    
    
    
        | 32 | 
                            break;  | 
    
    
    
        | 33 | 
                        case "Flint":  | 
    
    
    
        | 34 | 
                            target_sprite = 1616;  | 
    
    
    
        | 35 | 
                            break;  | 
    
    
    
        | 36 | 
                        default:  | 
    
    
    
        | 37 | 
                            target_sprite = 1611;  | 
    
    
    
        | 38 | 
                    }  | 
    
    
    
        | 39 | 
                    break;  | 
    
    
    
        | 40 | 
            }  | 
    
    
    
        | 41 | 
            image_speed = 0;  | 
    
    
    
        | 42 | 
            image_index = 0;  | 
    
    
    
        | 43 | 
            image_alpha = 1;  | 
    
    
    
        | 44 | 
            image_xscale = 1;  | 
    
    
    
        | 45 | 
            image_yscale = 1;  | 
    
    
    
        | 46 | 
            target_radius = 39;  | 
    
    
    
        | 47 | 
            target_angle = 0;  | 
    
    
    
        | 48 | 
            target_current = 0;  | 
    
    
    
        | 49 | 
            target_max = 6;  | 
    
    
    
        | 50 | 
            target_shrink_inc = 0.15;  | 
    
    
    
        | 51 | 
            multishot_delay = 5;  | 
    
    
    
        | 52 | 
            no_loop_delay = true;  | 
    
    
    
        | 53 | 
            multishot_id = -4;  | 
    
    
    
        | 54 | 
            gun_spin = false;  | 
    
    
    
        | 55 | 
            sign_modifier = 1;  | 
    
    
    
        | 56 | 
            time_elapsed = 0;  | 
    
    
    
        | 57 | 
            time_max = 20;  | 
    
    
    
        | 58 | 
            time_increase = 1;  | 
    
    
    
        | 59 | 
            max_rise = 360 / target_max;  | 
    
    
    
        | 60 | 
            for (i = 0; i < target_max; i++)  | 
    
    
    
        | 61 | 
                tm[i] = time_max - (3 * i);  | 
    
    
    
        | 62 | 
            continue_shot = true;  | 
    
    
    
        | 63 | 
            instance_create(319, 320, obj_dialogue_box_battle_transformation_attack);  | 
    
    
    
        | 64 | 
            with (obj_dialogue_box_battle_transformation_attack)  | 
    
    
    
        | 65 | 
            { | 
    
    
    
        | 66 | 
                sprite_width_destination = sprite_height;  | 
    
    
    
        | 67 | 
                sprite_height_destination = sprite_height;  | 
    
    
    
        | 68 | 
                max_frames_default = 10;  | 
    
    
    
        | 69 | 
                transform_type = "in";  | 
    
    
    
        | 70 | 
            }  | 
    
    
    
        | 71 | 
        }  |