1 |
if live_call() |
2 |
return global.live_result; |
3 |
with (other) |
4 |
{ |
5 |
var player_weapon = global.player_weapon |
6 |
var player_weapon_modifier = global.player_weapon_modifier |
7 |
switch player_weapon |
8 |
{ |
9 |
case "Wild Revolver": |
10 |
switch player_weapon_modifier |
11 |
{ |
12 |
case "Pebble Ammo": |
13 |
target_sprite = 1612 |
14 |
break |
15 |
case "Cff Bean Ammo": |
16 |
target_sprite = 1614 |
17 |
break |
18 |
case "Glass Ammo": |
19 |
target_sprite = 1615 |
20 |
break |
21 |
case "Silver Ammo": |
22 |
target_sprite = 2495 |
23 |
break |
24 |
case "Nails": |
25 |
target_sprite = 1211 |
26 |
break |
27 |
case "Friendliness Pellets": |
28 |
target_sprite = 3283 |
29 |
break |
30 |
case "Ice Pellets": |
31 |
target_sprite = 1613 |
32 |
break |
33 |
case "Flint": |
34 |
target_sprite = 1616 |
35 |
break |
36 |
default: |
37 |
target_sprite = 1611 |
38 |
} |
39 |
|
40 |
break |
41 |
} |
42 |
|
43 |
image_speed = 0 |
44 |
image_index = 0 |
45 |
image_alpha = 1 |
46 |
image_xscale = 1 |
47 |
image_yscale = 1 |
48 |
target_radius = 39 |
49 |
target_angle = 0 |
50 |
target_current = 0 |
51 |
target_max = 6 |
52 |
target_shrink_inc = 0.15 |
53 |
multishot_delay = 5 |
54 |
no_loop_delay = true |
55 |
multishot_id = -4 |
56 |
gun_spin = false |
57 |
sign_modifier = 1 |
58 |
time_elapsed = 0 |
59 |
time_max = 20 |
60 |
time_increase = 1 |
61 |
max_rise = 360 / target_max |
62 |
for (i = 0; i < target_max; i++) |
63 |
tm[i] = time_max - 3 * i |
64 |
continue_shot = true |
65 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_attack) |
66 |
with (obj_dialogue_box_battle_transformation_attack) |
67 |
{ |
68 |
sprite_width_destination = sprite_height |
69 |
sprite_height_destination = sprite_height |
70 |
max_frames_default = 10 |
71 |
transform_type = "in" |
72 |
} |
73 |
} |