| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (!instance_exists(obj_target_bar_battle)) |
| 4 |
{ |
| 5 |
if (instance_exists(obj_dialogue_box_battle_transformation_attack)) |
| 6 |
{ |
| 7 |
with (obj_dialogue_box_battle_transformation_attack) |
| 8 |
{ |
| 9 |
max_frames_default = 10; |
| 10 |
transform_type = "out"; |
| 11 |
} |
| 12 |
} |
| 13 |
image_alpha -= 0.2; |
| 14 |
image_xscale -= 0.1; |
| 15 |
image_yscale -= 0.1; |
| 16 |
} |
| 17 |
if (image_alpha <= 0) |
| 18 |
instance_destroy(); |
| 19 |
if (!instance_exists(obj_wild_revolver_circle_pre) && target_current < target_max && ((multishot_id == -4 && !instance_exists(obj_wild_revolver_circle_multi_pre)) || (multishot_id != -4 && instance_exists(multishot_id) && multishot_id.gun_spin)) && no_loop_rotate == false) |
| 20 |
{ |
| 21 |
if (continue_shot == false) |
| 22 |
{ |
| 23 |
with (obj_target_bar_battle) |
| 24 |
alarm[0] = 1; |
| 25 |
} |
| 26 |
else |
| 27 |
{ |
| 28 |
can_rotate = true; |
| 29 |
target_angle_default = target_angle; |
| 30 |
} |
| 31 |
if (multishot_id != -4) |
| 32 |
multishot_id.gun_spin = false; |
| 33 |
no_loop_rotate = true; |
| 34 |
} |
| 35 |
if (can_rotate == true) |
| 36 |
{ |
| 37 |
time_elapsed += time_increase; |
| 38 |
game_maker_cannot_do_math = power((time_elapsed / ((tm[target_current - 1] / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 39 |
animation_disjoint_angle = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 40 |
target_angle = target_angle_default + animation_disjoint_angle; |
| 41 |
if (time_elapsed >= (tm[target_current - 1] / 2)) |
| 42 |
event_user(0); |
| 43 |
} |