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gml_Object_obj_wild_revolver_circle_pre_Alarm_0

(view raw script w/o annotations or w/e)
1
with (obj_target_bar_battle)
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{
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    shot_total_pre += obj_wild_revolver_circle_pre.shot_add
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    if (button_pressed_pre == false)
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        button_pressed_pre = obj_wild_revolver_circle_pre.button_pressed
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}
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with (obj_wild_revolver_battle_outline)
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    continue_shot = obj_wild_revolver_circle_pre.button_pressed
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instance_destroy()