1 | with (obj_target_bar_battle) |
2 | { |
3 | shot_total_pre += obj_wild_revolver_circle_pre.shot_add |
4 | if (button_pressed_pre == false) |
5 | button_pressed_pre = obj_wild_revolver_circle_pre.button_pressed |
6 | } |
7 | with (obj_wild_revolver_battle_outline) |
8 | continue_shot = obj_wild_revolver_circle_pre.button_pressed |
9 | instance_destroy() |