1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 1: |
6 |
var dialogue = instance_create_depth((camera_get_view_x(view_camera[0]) + 120), (y - 40), -9999, obj_dialogue_withered_floweys) |
7 |
with (dialogue) |
8 |
{ |
9 |
message[0] = "* h-hello?" |
10 |
message[1] = "* where am i?" |
11 |
} |
12 |
scene++ |
13 |
break |
14 |
case 2: |
15 |
if (!instance_exists(obj_dialogue_withered_floweys)) |
16 |
scene++ |
17 |
break |
18 |
case 3: |
19 |
cutscene_wait(1) |
20 |
break |
21 |
case 4: |
22 |
sprite_index = -4 |
23 |
visible = true |
24 |
draw_alpha += 0.1 |
25 |
if (draw_alpha >= 1) |
26 |
scene++ |
27 |
break |
28 |
case 5: |
29 |
cutscene_wait(0.5) |
30 |
break |
31 |
case 6: |
32 |
cutscene_camera_move(980, obj_pl.y, 1) |
33 |
break |
34 |
case 7: |
35 |
scr_cutscene_end() |
36 |
scene++ |
37 |
break |
38 |
case 8: |
39 |
if (obj_pl.x > camera_get_view_x(view_camera[0] + 160)) |
40 |
{ |
41 |
camera_set_view_target(view_camera[0], 1031) |
42 |
instance_destroy() |
43 |
} |
44 |
break |
45 |
} |