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gml_Object_part_steam_mo_Create_0

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1
part_smokesys = part_system_create()
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part_smokeEm = part_emitter_create(part_smokesys)
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part_system_depth(part_smokesys, ((-room_height) - 1000))
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part_smoke = part_type_create()
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part_type_sprite(part_smoke, 665, 0, 1, 1)
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part_type_size(part_smoke, 0.25, 0.25, 0, 0)
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part_type_colour2(part_smoke, 8421504, 8421504)
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part_type_alpha3(part_smoke, 0.15, 0.15, 0)
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part_type_speed(part_smoke, 0.4, 0.4, -0.001, 0)
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part_type_direction(part_smoke, 45, 135, 0, 3)
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part_type_orientation(part_smoke, 0, 359, random_range(-2, 2), 0.1, 1)
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part_type_life(part_smoke, 100, 100)
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part_type_blend(part_smoke, 1)
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alarm[0] = 75
alarm[0]

particle_emit = true audio_play_sound(snd_puzzle_icemelt, 1, 0) alarm[1] = 45
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particle_emit = false