|
1
|
part_smokesys = part_system_create();
|
|
2
|
part_smokeEm = part_emitter_create(part_smokesys);
|
|
3
|
part_system_depth(part_smokesys, -room_height - 1000);
|
|
4
|
part_smoke = part_type_create();
|
|
5
|
part_type_sprite(part_smoke, 665, 0, 1, 1);
|
|
6
|
part_type_size(part_smoke, 0.25, 0.25, 0, 0);
|
|
7
|
part_type_colour2(part_smoke, 8421504, 8421504);
|
|
8
|
part_type_alpha3(part_smoke, 0.15, 0.15, 0);
|
|
9
|
part_type_speed(part_smoke, 0.4, 0.4, -0.001, 0);
|
|
10
|
part_type_direction(part_smoke, 45, 135, 0, 3);
|
|
11
|
part_type_orientation(part_smoke, 0, 359, random_range(-2, 2), 0.1, 1);
|
|
12
|
part_type_life(part_smoke, 100, 100);
|
|
13
|
part_type_blend(part_smoke, 1);
|
|
14
|
alarm[0] = 75; gml_Object_part_steam_mo_Alarm_0.gml
particle_emit = true;
audio_play_sound(snd_puzzle_icemelt, 1, 0);
alarm[1] = 45;
|
|
15
|
particle_emit = false;
|