1 |
target_direction = 90 |
2 |
if (global.route == 3) |
3 |
{ |
4 |
message[0] = "* (There is nothing of note# inside.)" |
5 |
return; |
6 |
} |
7 |
switch global.dunes_flag[20] |
8 |
{ |
9 |
case 1: |
10 |
message[0] = "* (You peer through the# window...)" |
11 |
message[1] = "* (You see a monster putting# random liquids in several# syringes.)" |
12 |
break |
13 |
case 2: |
14 |
case 3: |
15 |
message[0] = "* (You peer through the window...)" |
16 |
message[1] = "* (You see the doctor using a# defibrillator to wake a monster# up.)" |
17 |
break |
18 |
case 4: |
19 |
case 5: |
20 |
message[0] = "* (You peer through the window...)" |
21 |
message[1] = "* (You see a monster# color-coordinating their# pills.)" |
22 |
break |
23 |
case 6: |
24 |
case 7: |
25 |
message[0] = "* (You peer through the# window...)" |
26 |
message[1] = "* (You see the doctor cowering# in a corner as another monster# eats an apple.)" |
27 |
break |
28 |
case 8: |
29 |
case 9: |
30 |
message[0] = "* (You peer through the window...)" |
31 |
message[1] = "* (You see the doctor holding a# buzzsaw... He's making a new# bed.)" |
32 |
break |
33 |
case 10: |
34 |
message[0] = "* (You peer through the window...)" |
35 |
message[1] = "* (You see several monsters on# their way to full health.)" |
36 |
break |
37 |
} |