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gml_GlobalScript___init_d3d

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function __init_d3d()
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{
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    global.__d3d = false;
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    global.__d3dDepth = 0;
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    global.__d3dCamera = camera_create();
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    global.__d3dPrimKind = -1;
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    global.__d3dPrimTex = -1;
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    global.__d3dPrimBuffer = vertex_create_buffer();
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    vertex_format_begin();
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    vertex_format_add_position_3d();
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    vertex_format_add_normal();
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    vertex_format_add_colour();
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    vertex_format_add_texcoord();
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    global.__d3dPrimVF = vertex_format_end();
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    global.__d3dDeprecatedMessage = [false];
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}