|
1
|
function box_collision(arg0, arg1, arg2)
|
|
2
|
{
|
|
3
|
if (((bbox_right - bbox_left) * (bbox_bottom - bbox_top)) == 0)
|
|
4
|
return -4;
|
|
5
|
var _x = ((bbox_right + 1 + bbox_left) * 0.5) + (arg0 - x);
|
|
6
|
var _y = ((bbox_bottom + 1 + bbox_top) * 0.5) + (arg1 - y);
|
|
7
|
var _hw = ((bbox_right + 1) - bbox_left) * 0.5;
|
|
8
|
var _hh = ((bbox_bottom + 1) - bbox_top) * 0.5;
|
|
9
|
with (arg2)
|
|
10
|
{
|
|
11
|
if (id != other.id && ((bbox_right - bbox_left) * (bbox_bottom - bbox_top)) != 0 && (_hw + (((bbox_right + 1) - bbox_left) * 0.5)) > abs(((bbox_right + 1 + bbox_left) * 0.5) - _x) && (_hh + (((bbox_bottom + 1) - bbox_top) * 0.5)) > abs(((bbox_bottom + 1 + bbox_top) * 0.5) - _y))
|
|
12
|
return id;
|
|
13
|
}
|
|
14
|
return -4;
|
|
15
|
}
|