| 1 | function collision_circle_all(arg0, arg1, arg2, arg3, arg4, arg5) |
| 2 | { |
| 3 | var _a = undefined; |
| 4 | var _n = 0; |
| 5 | var _h = abs(arg2); |
| 6 | var _id = collision_circle(arg0, arg1, arg2, arg3, arg4, arg5); |
| 7 | while (_id) |
| 8 | { |
| 9 | with (_id) |
| 10 | { |
| 11 | _a[_n] = id; |
| 12 | _n++; |
| 13 | y -= (abs(sprite_height) + _h); |
| 14 | } |
| 15 | _id = collision_circle(arg0, arg1, arg2, arg3, arg4, arg5); |
| 16 | } |
| 17 | for (var _i = 0; _i < _n; _i++) |
| 18 | { |
| 19 | with (_a[_i]) |
| 20 | y += (abs(sprite_height) + _h); |
| 21 | } |
| 22 | return _a; |
| 23 | } |