| 1 |
function cutscene_battle_initiate(arg0, arg1, arg2) |
| 2 |
{ |
| 3 |
global.battle_enemy_name = arg0; |
| 4 |
if (arg1 == true) |
| 5 |
{ |
| 6 |
global.battling_enemy = false; |
| 7 |
global.battling_boss = true; |
| 8 |
} |
| 9 |
else |
| 10 |
{ |
| 11 |
global.battling_enemy = true; |
| 12 |
global.battling_boss = false; |
| 13 |
} |
| 14 |
global.battle_start = true; |
| 15 |
global.sound_carry_overworld = arg2; |
| 16 |
if (room != rm_death_screen) |
| 17 |
global.current_room_overworld = room_get_name(room); |
| 18 |
instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle); |
| 19 |
cutscene_advance(); |
| 20 |
return true; |
| 21 |
} |