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gml_GlobalScript_cutscene_camera_reset

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function cutscene_camera_reset()
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{
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    if (instance_exists(obj_camera))
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        instance_destroy(obj_camera);
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    camera_set_view_target(view_camera[0], 1031);
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    if (argument_count > 0 && argument[0] == true)
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        return true;
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    else
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        cutscene_advance();
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    return true;
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}