1 | function cutscene_camera_reset() |
2 | { |
3 | if (instance_exists(obj_camera)) |
4 | instance_destroy(obj_camera); |
5 | camera_set_view_target(view_camera[0], 1031); |
6 | if (argument_count > 0 && argument[0] == true) |
7 | return true; |
8 | else |
9 | cutscene_advance(); |
10 | return true; |
11 | } |