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gml_GlobalScript_cutscene_dialogue_dark

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function cutscene_dialogue_dark()
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{
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    if (!instance_exists(obj_dialogue_dark))
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        msg = instance_create(x, y, obj_dialogue_dark);
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    if (!global.dialogue_open)
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    {
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        cutscene_advance();
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        return true;
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    }
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    return false;
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}