| 1 |
function cutscene_follower_into_actor() |
| 2 |
{ |
| 3 |
if (global.party_member == -4) |
| 4 |
{ |
| 5 |
cutscene_advance(); |
| 6 |
return false; |
| 7 |
} |
| 8 |
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor); |
| 9 |
with (global.party_member) |
| 10 |
{ |
| 11 |
switch (sprite_index) |
| 12 |
{ |
| 13 |
case up_sprite: |
| 14 |
case up_sprite_idle: |
| 15 |
case up_sprite_run: |
| 16 |
other.actor_follower.npc_direction = "up"; |
| 17 |
other.actor_follower.sprite_index = other.actor_follower.up_sprite; |
| 18 |
break; |
| 19 |
case down_sprite: |
| 20 |
case down_sprite_idle: |
| 21 |
case down_sprite_run: |
| 22 |
other.actor_follower.npc_direction = "down"; |
| 23 |
other.actor_follower.sprite_index = other.actor_follower.down_sprite; |
| 24 |
break; |
| 25 |
case left_sprite: |
| 26 |
case left_sprite_idle: |
| 27 |
case left_sprite_run: |
| 28 |
other.actor_follower.npc_direction = "left"; |
| 29 |
other.actor_follower.sprite_index = other.actor_follower.left_sprite; |
| 30 |
break; |
| 31 |
case right_sprite: |
| 32 |
case right_sprite_idle: |
| 33 |
case right_sprite_run: |
| 34 |
other.actor_follower.sprite_index = other.actor_follower.right_sprite; |
| 35 |
break; |
| 36 |
} |
| 37 |
other.actor_follower.depth = depth; |
| 38 |
instance_destroy(); |
| 39 |
} |
| 40 |
cutscene_advance(); |
| 41 |
return true; |
| 42 |
} |