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gml_GlobalScript_cutscene_music_start

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function cutscene_music_start()
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{
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    if (cutscene_music != 0)
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        scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(cutscene_music, 150);
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    cutscene_music = audio_play_sound(argument[0], 20, 1);
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    audio_sound_gain(cutscene_music, 1, 0);
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    if (argument_count > 1)
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        audio_sound_gain(obj_radio.current_song, 0, argument[1]);
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    cutscene_advance();
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    return true;
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}