| 1 |
function cutscene_npc_walk_wait() |
| 2 |
{ |
| 3 |
if (!instance_exists(argument[0])) |
| 4 |
exit; |
| 5 |
with (argument[0]) |
| 6 |
{ |
| 7 |
if (distance_to_object(obj_pl) > 80) |
| 8 |
{ |
| 9 |
can_walk = false; |
| 10 |
is_walking = false; |
| 11 |
if (walk_axis == "x") |
| 12 |
{ |
| 13 |
if (x < obj_pl.x) |
| 14 |
npc_direction = "right"; |
| 15 |
else |
| 16 |
npc_direction = "left"; |
| 17 |
} |
| 18 |
else if (y < obj_pl.y) |
| 19 |
{ |
| 20 |
npc_direction = "down"; |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
npc_direction = "up"; |
| 25 |
} |
| 26 |
} |
| 27 |
else if (distance_to_object(obj_pl) < 50) |
| 28 |
{ |
| 29 |
can_walk = true; |
| 30 |
} |
| 31 |
if (x_dest[0] != argument[1] || y_dest[0] != argument[2]) |
| 32 |
{ |
| 33 |
x_dest = 0; |
| 34 |
y_dest = 0; |
| 35 |
x_dest[0] = argument[1]; |
| 36 |
y_dest[0] = argument[2]; |
| 37 |
axis_override = argument[4]; |
| 38 |
end_direction = argument[5]; |
| 39 |
if (argument_count > 6) |
| 40 |
walk_collider = argument[6]; |
| 41 |
if (argument_count > 7) |
| 42 |
x_dest[1] = argument[7]; |
| 43 |
if (argument_count > 8) |
| 44 |
y_dest[1] = argument[8]; |
| 45 |
if (argument_count > 9) |
| 46 |
x_dest[2] = argument[9]; |
| 47 |
if (argument_count > 10) |
| 48 |
y_dest[2] = argument[10]; |
| 49 |
if (x != x_dest[array_length_1d(x_dest) - 1] || y != y_dest[array_length_1d(y_dest) - 1]) |
| 50 |
npc_arrived = false; |
| 51 |
} |
| 52 |
actor_speed = argument[3] + (obj_pl.is_sprinting * 2); |
| 53 |
if (npc_arrived == true) |
| 54 |
{ |
| 55 |
can_walk = false; |
| 56 |
npc_arrived = false; |
| 57 |
with (other) |
| 58 |
cutscene_advance(); |
| 59 |
return true; |
| 60 |
} |
| 61 |
} |
| 62 |
return false; |
| 63 |
} |