1 | function cutscene_screen_melt() |
2 | { |
3 | if (!instance_exists(obj_screen_melt_effect)) |
4 | { |
5 | instance_create_depth(0, 0, -1000, obj_screen_melt_effect); |
6 | } |
7 | else |
8 | { |
9 | } |
10 | return false; |
11 | } |