| 1 | function cutscene_screen_melt() |
| 2 | { |
| 3 | if (!instance_exists(obj_screen_melt_effect)) |
| 4 | { |
| 5 | instance_create_depth(0, 0, -1000, obj_screen_melt_effect); |
| 6 | } |
| 7 | else |
| 8 | { |
| 9 | } |
| 10 | return false; |
| 11 | } |