1 | function cutscene_sfx_play(arg0, arg1) |
2 | { |
3 | if (!audio_is_playing(arg0)) |
4 | { |
5 | audio_play_sound(arg0, 1, 0); |
6 | audio_sound_gain(arg0, arg1, 0); |
7 | } |
8 | cutscene_advance(); |
9 | return true; |
10 | } |