| 1 | function cutscene_sfx_play(arg0, arg1) |
| 2 | { |
| 3 | if (!audio_is_playing(arg0)) |
| 4 | { |
| 5 | audio_play_sound(arg0, 1, 0); |
| 6 | audio_sound_gain(arg0, arg1, 0); |
| 7 | } |
| 8 | cutscene_advance(); |
| 9 | return true; |
| 10 | } |