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function d3d_draw_block(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
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{ |
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var __x1 = arg0; |
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var __y1 = arg1; |
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var __z1 = arg2; |
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var __x2 = arg3; |
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var __y2 = arg4; |
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var __z2 = arg5; |
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var __tex = arg6; |
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var __hrepeat = arg7; |
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var __vrepeat = arg8; |
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var __oldrep = gpu_get_texrepeat(); |
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gpu_set_texrepeat(true); |
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d3d_primitive_begin_texture(4, __tex); |
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d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0); |
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d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 0, -1, 0, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y1, __z1, 0, 0, -1, __hrepeat, 0); |
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d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0); |
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0); |
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d3d_vertex_normal_texture(__x2, __y1, __z2, 0, 0, 1, __hrepeat, 0); |
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 0, 1, 0, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0); |
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d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0); |
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d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 1, 0, 0, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 1, 0, __hrepeat, 0); |
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d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0); |
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d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0); |
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d3d_vertex_normal_texture(__x2, __y2, __z2, 1, 0, 0, 0, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x2, __y1, __z1, 1, 0, 0, __hrepeat, 0); |
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d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0); |
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d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0); |
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d3d_vertex_normal_texture(__x2, __y1, __z2, 0, -1, 0, 0, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y1, __z1, 0, -1, 0, __hrepeat, 0); |
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d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0); |
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d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0); |
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d3d_vertex_normal_texture(__x1, __y1, __z2, -1, 0, 0, 0, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y2, __z1, -1, 0, 0, __hrepeat, 0); |
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d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0); |
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d3d_primitive_end(); |
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gpu_set_texrepeat(__oldrep); |
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} |