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1
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function d3d_draw_block(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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2
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{
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3
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var __x1 = arg0;
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4
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var __y1 = arg1;
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5
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var __z1 = arg2;
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6
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var __x2 = arg3;
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7
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var __y2 = arg4;
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8
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var __z2 = arg5;
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9
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var __tex = arg6;
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10
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var __hrepeat = arg7;
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11
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var __vrepeat = arg8;
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12
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var __oldrep = gpu_get_texrepeat();
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13
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gpu_set_texrepeat(true);
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14
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d3d_primitive_begin_texture(4, __tex);
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15
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d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0);
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16
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d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 0, -1, 0, __vrepeat);
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17
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d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
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18
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d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
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19
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d3d_vertex_normal_texture(__x2, __y1, __z1, 0, 0, -1, __hrepeat, 0);
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20
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d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0);
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21
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0);
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22
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d3d_vertex_normal_texture(__x2, __y1, __z2, 0, 0, 1, __hrepeat, 0);
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23
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
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24
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
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25
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d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 0, 1, 0, __vrepeat);
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26
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0);
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27
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d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0);
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28
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d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 1, 0, 0, __vrepeat);
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29
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
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30
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d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
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31
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d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 1, 0, __hrepeat, 0);
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32
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d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0);
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33
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d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0);
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34
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d3d_vertex_normal_texture(__x2, __y2, __z2, 1, 0, 0, 0, __vrepeat);
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35
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d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
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36
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d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
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37
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d3d_vertex_normal_texture(__x2, __y1, __z1, 1, 0, 0, __hrepeat, 0);
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38
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d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0);
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39
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d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0);
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40
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d3d_vertex_normal_texture(__x2, __y1, __z2, 0, -1, 0, 0, __vrepeat);
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41
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
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42
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d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
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43
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d3d_vertex_normal_texture(__x1, __y1, __z1, 0, -1, 0, __hrepeat, 0);
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44
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d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0);
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45
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d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0);
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46
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d3d_vertex_normal_texture(__x1, __y1, __z2, -1, 0, 0, 0, __vrepeat);
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47
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d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
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48
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d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
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49
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d3d_vertex_normal_texture(__x1, __y2, __z1, -1, 0, 0, __hrepeat, 0);
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50
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d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0);
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51
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d3d_primitive_end();
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52
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gpu_set_texrepeat(__oldrep);
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53
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}
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