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gml_GlobalScript_d3d_draw_block

(view raw script w/o annotations or w/e)
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function d3d_draw_block(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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{
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    var __x1 = arg0;
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    var __y1 = arg1;
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    var __z1 = arg2;
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    var __x2 = arg3;
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    var __y2 = arg4;
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    var __z2 = arg5;
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    var __tex = arg6;
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    var __hrepeat = arg7;
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    var __vrepeat = arg8;
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    var __oldrep = gpu_get_texrepeat();
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    gpu_set_texrepeat(true);
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    d3d_primitive_begin_texture(4, __tex);
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    d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0);
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    d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 0, -1, 0, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y1, __z1, 0, 0, -1, __hrepeat, 0);
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    d3d_vertex_normal_texture(__x1, __y1, __z1, 0, 0, -1, 0, 0);
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    d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0);
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    d3d_vertex_normal_texture(__x2, __y1, __z2, 0, 0, 1, __hrepeat, 0);
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    d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 0, 1, 0, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y1, __z2, 0, 0, 1, 0, 0);
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    d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0);
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    d3d_vertex_normal_texture(__x1, __y2, __z2, 0, 1, 0, 0, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y2, __z1, 0, 1, 0, __hrepeat, 0);
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    d3d_vertex_normal_texture(__x1, __y2, __z1, 0, 1, 0, 0, 0);
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    d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0);
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    d3d_vertex_normal_texture(__x2, __y2, __z2, 1, 0, 0, 0, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x2, __y1, __z1, 1, 0, 0, __hrepeat, 0);
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    d3d_vertex_normal_texture(__x2, __y2, __z1, 1, 0, 0, 0, 0);
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    d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0);
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    d3d_vertex_normal_texture(__x2, __y1, __z2, 0, -1, 0, 0, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y1, __z1, 0, -1, 0, __hrepeat, 0);
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    d3d_vertex_normal_texture(__x2, __y1, __z1, 0, -1, 0, 0, 0);
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    d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0);
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    d3d_vertex_normal_texture(__x1, __y1, __z2, -1, 0, 0, 0, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y2, __z1, -1, 0, 0, __hrepeat, 0);
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    d3d_vertex_normal_texture(__x1, __y1, __z1, -1, 0, 0, 0, 0);
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    d3d_primitive_end();
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    gpu_set_texrepeat(__oldrep);
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}