| 1 | function d3d_draw_cone(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) | 
    
    
        | 2 | { | 
    
    
        | 3 |     var __x1 = arg0; | 
    
    
        | 4 |     var __y1 = arg1; | 
    
    
        | 5 |     var __z1 = arg2; | 
    
    
        | 6 |     var __x2 = arg3; | 
    
    
        | 7 |     var __y2 = arg4; | 
    
    
        | 8 |     var __z2 = arg5; | 
    
    
        | 9 |     var __tex = arg6; | 
    
    
        | 10 |     var __hrepeat = arg7; | 
    
    
        | 11 |     var __vrepeat = arg8; | 
    
    
        | 12 |     var __closed = arg9; | 
    
    
        | 13 |     var __steps = arg10; | 
    
    
        | 14 |     if (__steps < 3) | 
    
    
        | 15 |         __steps = 3; | 
    
    
        | 16 |     if (__steps > 128) | 
    
    
        | 17 |         __steps = 128; | 
    
    
        | 18 |     var __cc; | 
    
    
        | 19 |     __cc[__steps] = 0; | 
    
    
        | 20 |     var __ss; | 
    
    
        | 21 |     __ss[__steps] = 0; | 
    
    
        | 22 |     for (var __i = 0; __i <= __steps; __i++) | 
    
    
        | 23 |     { | 
    
    
        | 24 |         var __rad = (__i * 2 * pi) / __steps; | 
    
    
        | 25 |         __cc[__i] = cos(__rad); | 
    
    
        | 26 |         __ss[__i] = sin(__rad); | 
    
    
        | 27 |     } | 
    
    
        | 28 |     var __mx = (__x2 + __x1) / 2; | 
    
    
        | 29 |     var __my = (__y2 + __y1) / 2; | 
    
    
        | 30 |     var __rx = (__x2 - __x1) / 2; | 
    
    
        | 31 |     var __ry = (__y2 - __y1) / 2; | 
    
    
        | 32 |     var __oldrep = gpu_get_texrepeat(); | 
    
    
        | 33 |     gpu_set_texrepeat(true); | 
    
    
        | 34 |     d3d_primitive_begin_texture(5, __tex); | 
    
    
        | 35 |     for (var __i = 0; __i <= __steps; __i++) | 
    
    
        | 36 |     { | 
    
    
        | 37 |         d3d_vertex_normal_texture(__mx, __my, __z2, 0, 0, 1, (__hrepeat * __i) / __steps, __vrepeat); | 
    
    
        | 38 |         d3d_vertex_normal_texture(__mx + (__cc[__i] * __rx), __my + (__ss[__i] * __ry), __z1, __cc[__i], __ss[__i], 0, (__hrepeat * __i) / __steps, 0); | 
    
    
        | 39 |     } | 
    
    
        | 40 |     d3d_primitive_end(); | 
    
    
        | 41 |     if (__closed == true) | 
    
    
        | 42 |     { | 
    
    
        | 43 |         d3d_primitive_begin_texture(6, __tex); | 
    
    
        | 44 |         d3d_vertex_normal_texture(__mx, __my, __z1, 0, 0, -1, 0, 0); | 
    
    
        | 45 |         for (var __i = __steps; __i >= 0; __i--) | 
    
    
        | 46 |             d3d_vertex_normal_texture(__mx + (__cc[__i] * __rx), __my + (__ss[__i] * __ry), __z1, 0, 0, -1, 0, 0); | 
    
    
        | 47 |         d3d_primitive_end(); | 
    
    
        | 48 |     } | 
    
    
        | 49 |     gpu_set_texrepeat(__oldrep); | 
    
    
        | 50 | } |