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function d3d_draw_ellipsoid(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) |
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{ |
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var __x1 = arg0; |
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var __y1 = arg1; |
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var __z1 = arg2; |
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var __x2 = arg3; |
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var __y2 = arg4; |
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var __z2 = arg5; |
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var __tex = arg6; |
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var __hrepeat = arg7; |
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var __vrepeat = arg8; |
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var __steps = arg9; |
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if (__steps < 3) |
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__steps = 3; |
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if (__steps > 128) |
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__steps = 128; |
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var __cc; |
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__cc[__steps] = 0; |
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var __ss; |
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__ss[__steps] = 0; |
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for (var __i = 0; __i <= __steps; __i++) |
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{ |
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var __rad = (__i * 2 * pi) / __steps; |
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__cc[__i] = cos(__rad); |
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__ss[__i] = sin(__rad); |
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} |
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var __mx = (__x2 + __x1) / 2; |
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var __my = (__y2 + __y1) / 2; |
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var __mz = (__z2 + __z1) / 2; |
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var __rx = (__x2 - __x1) / 2; |
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var __ry = (__y2 - __y1) / 2; |
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var __rz = (__z2 - __z1) / 2; |
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var __rows = floor((__steps + 1) / 2); |
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var __oldrep = gpu_get_texrepeat(); |
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gpu_set_texrepeat(true); |
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for (var __j = 0; __j <= (__rows - 1); __j++) |
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{ |
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var __row1rad = (__j * pi) / __rows; |
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var __row2rad = ((__j + 1) * pi) / __rows; |
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var __rh1 = cos(__row1rad); |
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var __rd1 = sin(__row1rad); |
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var __rh2 = cos(__row2rad); |
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var __rd2 = sin(__row2rad); |
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d3d_primitive_begin_texture(5, __tex); |
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for (var __i = 0; __i <= __steps; __i++) |
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{ |
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d3d_vertex_normal_texture(__mx + (__rx * __rd1 * __cc[__i]), __my + (__ry * __rd1 * __ss[__i]), __mz + (__rz * __rh1), __rd1 * __cc[__i], __rd1 * __ss[__i], __rh1, (__hrepeat * __i) / __steps, (__j * __vrepeat) / __rows); |
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d3d_vertex_normal_texture(__mx + (__rx * __rd2 * __cc[__i]), __my + (__ry * __rd2 * __ss[__i]), __mz + (__rz * __rh2), __rd2 * __cc[__i], __rd2 * __ss[__i], __rh2, (__hrepeat * __i) / __steps, ((__j + 1) * __vrepeat) / __rows); |
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} |
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d3d_primitive_end(); |
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} |
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gpu_set_texrepeat(__oldrep); |
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} |