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function d3d_draw_wall(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
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{ |
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var __x1 = arg0; |
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var __y1 = arg1; |
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var __z1 = arg2; |
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var __x2 = arg3; |
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var __y2 = arg4; |
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var __z2 = arg5; |
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var __tex = arg6; |
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var __hrepeat = arg7; |
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var __vrepeat = arg8; |
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var __xdiff = __x2 - __x1; |
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var __ydiff = __y2 - __y1; |
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var __lsquared = (__xdiff * __xdiff) + (__ydiff * __ydiff); |
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if (__lsquared == 0) |
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return 0; |
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var __l = sqrt(__lsquared); |
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var __nx = __ydiff / __l; |
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var __ny = -__xdiff / __l; |
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var __oldrep = gpu_get_texrepeat(); |
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gpu_set_texrepeat(true); |
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d3d_primitive_begin_texture(6, __tex); |
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d3d_vertex_normal_texture(__x1, __y1, __z1, __nx, __ny, 0, 0, 0); |
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d3d_vertex_normal_texture(__x2, __y2, __z1, __nx, __ny, 0, __hrepeat, 0); |
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d3d_vertex_normal_texture(__x2, __y2, __z2, __nx, __ny, 0, __hrepeat, __vrepeat); |
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d3d_vertex_normal_texture(__x1, __y1, __z2, __nx, __ny, 0, 0, __vrepeat); |
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d3d_primitive_end(); |
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gpu_set_texrepeat(__oldrep); |
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} |