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gml_GlobalScript_d3d_draw_wall

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function d3d_draw_wall(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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{
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    var __x1 = arg0;
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    var __y1 = arg1;
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    var __z1 = arg2;
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    var __x2 = arg3;
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    var __y2 = arg4;
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    var __z2 = arg5;
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    var __tex = arg6;
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    var __hrepeat = arg7;
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    var __vrepeat = arg8;
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    var __xdiff = __x2 - __x1;
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    var __ydiff = __y2 - __y1;
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    var __lsquared = (__xdiff * __xdiff) + (__ydiff * __ydiff);
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    if (__lsquared == 0)
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        return 0;
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    var __l = sqrt(__lsquared);
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    var __nx = __ydiff / __l;
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    var __ny = -__xdiff / __l;
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    var __oldrep = gpu_get_texrepeat();
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    gpu_set_texrepeat(true);
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    d3d_primitive_begin_texture(6, __tex);
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    d3d_vertex_normal_texture(__x1, __y1, __z1, __nx, __ny, 0, 0, 0);
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    d3d_vertex_normal_texture(__x2, __y2, __z1, __nx, __ny, 0, __hrepeat, 0);
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    d3d_vertex_normal_texture(__x2, __y2, __z2, __nx, __ny, 0, __hrepeat, __vrepeat);
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    d3d_vertex_normal_texture(__x1, __y1, __z2, __nx, __ny, 0, 0, __vrepeat);
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    d3d_primitive_end();
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    gpu_set_texrepeat(__oldrep);
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}