| 1 |
function d3d_model_draw(arg0, arg1, arg2, arg3, arg4) |
| 2 |
{ |
| 3 |
var m = arg0; |
| 4 |
var tex = arg4; |
| 5 |
var vertsize = 36; |
| 6 |
var vertuvoffset = 28; |
| 7 |
if (tex != -1 && tex != m[UnknownEnum.Value_9]) |
| 8 |
{ |
| 9 |
var texuvs = texture_get_uvs(tex); |
| 10 |
var uspan = texuvs[2] - texuvs[0]; |
| 11 |
var vspan = texuvs[3] - texuvs[1]; |
| 12 |
var ubase = texuvs[0]; |
| 13 |
var vbase = texuvs[1]; |
| 14 |
if (m[UnknownEnum.Value_0] != undefined && m[UnknownEnum.Value_3] != undefined) |
| 15 |
{ |
| 16 |
var numverts = buffer_tell(m[UnknownEnum.Value_3]) / 8; |
| 17 |
buffer_seek(m[UnknownEnum.Value_3], buffer_seek_start, 0); |
| 18 |
var __uvpos = vertuvoffset; |
| 19 |
var __src = m[UnknownEnum.Value_3]; |
| 20 |
var __dest = m[UnknownEnum.Value_0]; |
| 21 |
for (var __i = 0; __i < numverts; __i++) |
| 22 |
{ |
| 23 |
var __u = buffer_read(__src, buffer_f32); |
| 24 |
var __v = buffer_read(__src, buffer_f32); |
| 25 |
__u = (__u * uspan) + ubase; |
| 26 |
__v = (__v * vspan) + vbase; |
| 27 |
buffer_poke(__dest, __uvpos, buffer_f32, __u); |
| 28 |
buffer_poke(__dest, __uvpos + 4, buffer_f32, __v); |
| 29 |
__uvpos += vertsize; |
| 30 |
} |
| 31 |
} |
| 32 |
if (m[UnknownEnum.Value_1] != undefined && m[UnknownEnum.Value_4] != undefined) |
| 33 |
{ |
| 34 |
var numverts = buffer_tell(m[UnknownEnum.Value_4]) / 8; |
| 35 |
buffer_seek(m[UnknownEnum.Value_4], buffer_seek_start, 0); |
| 36 |
var __uvpos = vertuvoffset; |
| 37 |
var __src = m[UnknownEnum.Value_4]; |
| 38 |
var __dest = m[UnknownEnum.Value_1]; |
| 39 |
for (var __i = 0; __i < numverts; __i++) |
| 40 |
{ |
| 41 |
var __u = buffer_read(__src, buffer_f32); |
| 42 |
var __v = buffer_read(__src, buffer_f32); |
| 43 |
__u = (__u * uspan) + ubase; |
| 44 |
__v = (__v * vspan) + vbase; |
| 45 |
buffer_poke(__dest, __uvpos, buffer_f32, __u); |
| 46 |
buffer_poke(__dest, __uvpos + 4, buffer_f32, __v); |
| 47 |
__uvpos += vertsize; |
| 48 |
} |
| 49 |
} |
| 50 |
if (m[UnknownEnum.Value_2] != undefined && m[UnknownEnum.Value_5] != undefined) |
| 51 |
{ |
| 52 |
var numverts = buffer_tell(m[UnknownEnum.Value_5]) / 8; |
| 53 |
buffer_seek(m[UnknownEnum.Value_5], buffer_seek_start, 0); |
| 54 |
var __uvpos = vertuvoffset; |
| 55 |
var __src = m[UnknownEnum.Value_5]; |
| 56 |
var __dest = m[UnknownEnum.Value_2]; |
| 57 |
for (var __i = 0; __i < numverts; __i++) |
| 58 |
{ |
| 59 |
var __u = buffer_read(__src, buffer_f32); |
| 60 |
var __v = buffer_read(__src, buffer_f32); |
| 61 |
__u = (__u * uspan) + ubase; |
| 62 |
__v = (__v * vspan) + vbase; |
| 63 |
buffer_poke(__dest, __uvpos, buffer_f32, __u); |
| 64 |
buffer_poke(__dest, __uvpos + 4, buffer_f32, __v); |
| 65 |
__uvpos += vertsize; |
| 66 |
} |
| 67 |
} |
| 68 |
array_set(m, UnknownEnum.Value_9, tex); |
| 69 |
if (m[UnknownEnum.Value_6] != undefined) |
| 70 |
{ |
| 71 |
vertex_delete_buffer(m[UnknownEnum.Value_6]); |
| 72 |
array_set(m, UnknownEnum.Value_6, undefined); |
| 73 |
} |
| 74 |
if (m[UnknownEnum.Value_7] != undefined) |
| 75 |
{ |
| 76 |
vertex_delete_buffer(m[UnknownEnum.Value_7]); |
| 77 |
array_set(m, UnknownEnum.Value_7, undefined); |
| 78 |
} |
| 79 |
if (m[UnknownEnum.Value_8] != undefined) |
| 80 |
{ |
| 81 |
vertex_delete_buffer(m[UnknownEnum.Value_8]); |
| 82 |
array_set(m, UnknownEnum.Value_8, undefined); |
| 83 |
} |
| 84 |
} |
| 85 |
var currColour = draw_get_colour() | ((draw_get_alpha() * 255) << 24); |
| 86 |
if (currColour != m[UnknownEnum.Value_10] && (m[UnknownEnum.Value_13] > 0 || m[UnknownEnum.Value_14] > 0 || m[UnknownEnum.Value_15] > 0)) |
| 87 |
{ |
| 88 |
var __numPointCols = m[UnknownEnum.Value_13]; |
| 89 |
var __numLineCols = m[UnknownEnum.Value_14]; |
| 90 |
var __numTriCols = m[UnknownEnum.Value_15]; |
| 91 |
if (m[UnknownEnum.Value_0] != undefined) |
| 92 |
{ |
| 93 |
var __offsets = m[UnknownEnum.Value_16]; |
| 94 |
var __dest = m[UnknownEnum.Value_0]; |
| 95 |
for (var __i = 0; __i < __numPointCols; __i++) |
| 96 |
buffer_poke(__dest, __offsets[__i], buffer_u32, currColour); |
| 97 |
} |
| 98 |
if (m[UnknownEnum.Value_1] != undefined) |
| 99 |
{ |
| 100 |
var __offsets = m[UnknownEnum.Value_17]; |
| 101 |
var __dest = m[UnknownEnum.Value_1]; |
| 102 |
for (var __i = 0; __i < __numLineCols; __i++) |
| 103 |
buffer_poke(__dest, __offsets[__i], buffer_u32, currColour); |
| 104 |
} |
| 105 |
if (m[UnknownEnum.Value_2] != undefined) |
| 106 |
{ |
| 107 |
var __offsets = m[UnknownEnum.Value_18]; |
| 108 |
var __dest = m[UnknownEnum.Value_2]; |
| 109 |
for (var __i = 0; __i < __numTriCols; __i++) |
| 110 |
buffer_poke(__dest, __offsets[__i], buffer_u32, currColour); |
| 111 |
} |
| 112 |
if (m[UnknownEnum.Value_6] != undefined) |
| 113 |
{ |
| 114 |
vertex_delete_buffer(m[UnknownEnum.Value_6]); |
| 115 |
array_set(m, UnknownEnum.Value_6, undefined); |
| 116 |
} |
| 117 |
if (m[UnknownEnum.Value_7] != undefined) |
| 118 |
{ |
| 119 |
vertex_delete_buffer(m[UnknownEnum.Value_7]); |
| 120 |
array_set(m, UnknownEnum.Value_7, undefined); |
| 121 |
} |
| 122 |
if (m[UnknownEnum.Value_8] != undefined) |
| 123 |
{ |
| 124 |
vertex_delete_buffer(m[UnknownEnum.Value_8]); |
| 125 |
array_set(m, UnknownEnum.Value_8, undefined); |
| 126 |
} |
| 127 |
array_set(m, UnknownEnum.Value_10, currColour); |
| 128 |
} |
| 129 |
var mW = matrix_get(2); |
| 130 |
var mT = matrix_build(arg1, arg2, arg3, 0, 0, 0, 1, 1, 1); |
| 131 |
var mNew = matrix_multiply(mT, mW); |
| 132 |
matrix_set(2, mNew); |
| 133 |
var __oldrep = gpu_get_texrepeat(); |
| 134 |
gpu_set_texrepeat(true); |
| 135 |
if (m[UnknownEnum.Value_2] != undefined) |
| 136 |
{ |
| 137 |
if (m[UnknownEnum.Value_8] == undefined) |
| 138 |
{ |
| 139 |
array_set(m, UnknownEnum.Value_8, vertex_create_buffer_from_buffer(m[UnknownEnum.Value_2], global.__d3dPrimVF)); |
| 140 |
vertex_freeze(m[UnknownEnum.Value_8]); |
| 141 |
} |
| 142 |
vertex_submit(m[UnknownEnum.Value_8], pr_trianglelist, arg4); |
| 143 |
} |
| 144 |
if (m[UnknownEnum.Value_1] != undefined) |
| 145 |
{ |
| 146 |
if (m[UnknownEnum.Value_7] == undefined) |
| 147 |
{ |
| 148 |
array_set(m, UnknownEnum.Value_7, vertex_create_buffer_from_buffer(m[UnknownEnum.Value_1], global.__d3dPrimVF)); |
| 149 |
vertex_freeze(m[UnknownEnum.Value_7]); |
| 150 |
} |
| 151 |
vertex_submit(m[UnknownEnum.Value_7], pr_linelist, arg4); |
| 152 |
} |
| 153 |
if (m[UnknownEnum.Value_0] != undefined) |
| 154 |
{ |
| 155 |
if (m[UnknownEnum.Value_6] == undefined) |
| 156 |
{ |
| 157 |
array_set(m, UnknownEnum.Value_6, vertex_create_buffer_from_buffer(m[UnknownEnum.Value_0], global.__d3dPrimVF)); |
| 158 |
vertex_freeze(m[UnknownEnum.Value_6]); |
| 159 |
} |
| 160 |
vertex_submit(m[UnknownEnum.Value_6], pr_pointlist, arg4); |
| 161 |
} |
| 162 |
matrix_set(2, mW); |
| 163 |
gpu_set_texrepeat(__oldrep); |
| 164 |
} |
| 165 |
|
| 166 |
enum UnknownEnum |
| 167 |
{ |
| 168 |
Value_0, |
| 169 |
Value_1, |
| 170 |
Value_2, |
| 171 |
Value_3, |
| 172 |
Value_4, |
| 173 |
Value_5, |
| 174 |
Value_6, |
| 175 |
Value_7, |
| 176 |
Value_8, |
| 177 |
Value_9, |
| 178 |
Value_10, |
| 179 |
Value_13 = 13, |
| 180 |
Value_14, |
| 181 |
Value_15, |
| 182 |
Value_16, |
| 183 |
Value_17, |
| 184 |
Value_18 |
| 185 |
} |