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function d3d_model_floor(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
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{ |
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var __ind = arg0; |
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var __x1 = arg1; |
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var __y1 = arg2; |
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var __z1 = arg3; |
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var __x2 = arg4; |
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var __y2 = arg5; |
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var __z2 = arg6; |
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var __hrepeat = arg7; |
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var __vrepeat = arg8; |
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var __xdiff = __x2 - __x1; |
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var __zdiff = __z2 - __z1; |
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var __lsquared = (__xdiff * __xdiff) + (__zdiff * __zdiff); |
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if (__lsquared == 0) |
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return 0; |
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var __l = sqrt(__lsquared); |
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var __nx = -__zdiff / __l; |
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var __nz = __xdiff / __l; |
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d3d_model_primitive_begin(__ind, 6); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, __nx, 0, __nz, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, __nx, 0, __nz, 0, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, __nx, 0, __nz, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, __nx, 0, __nz, __hrepeat, 0); |
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d3d_model_primitive_end(__ind); |
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} |