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gml_GlobalScript_d3d_transform_set_rotation_y

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function d3d_transform_set_rotation_y(arg0)
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{
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    var c = dcos(arg0);
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    var s = dsin(arg0);
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    var m = matrix_build_identity();
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    m[0] = c;
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    m[2] = s;
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    m[8] = -s;
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    m[10] = c;
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    matrix_set(2, m);
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}