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gml_GlobalScript_d3d_transform_set_scaling

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function d3d_transform_set_scaling(arg0, arg1, arg2)
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{
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    var m = matrix_build_identity();
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    m[0] = arg0;
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    m[5] = arg1;
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    m[10] = arg2;
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    matrix_set(2, m);
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}