| 1 |
function draw_sprite_clip(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) |
| 2 |
{ |
| 3 |
var s = arg0; |
| 4 |
var sw = sprite_get_width(s); |
| 5 |
var sh = sprite_get_height(s); |
| 6 |
var sx = sprite_get_xoffset(s); |
| 7 |
var sy = sprite_get_yoffset(s); |
| 8 |
var si = arg1; |
| 9 |
var _x = arg2; |
| 10 |
var _y = arg3; |
| 11 |
var cx1 = arg4; |
| 12 |
var cy1 = arg5; |
| 13 |
var cx2 = cx1 + arg6; |
| 14 |
var cy2 = cy1 + arg7; |
| 15 |
var bx1 = _x - sprite_get_xoffset(s); |
| 16 |
var by1 = _y - sprite_get_yoffset(s); |
| 17 |
var bx2 = bx1 + sprite_get_width(s); |
| 18 |
var by2 = by1 + sprite_get_height(s); |
| 19 |
switch (rectangle_in_rectangle(bx1, by1, bx2, by2, cx1, cy1, cx2, cy2)) |
| 20 |
{ |
| 21 |
case 1: |
| 22 |
draw_sprite(s, si, _x, _y); |
| 23 |
return true; |
| 24 |
case 2: |
| 25 |
var lx1 = max(0, cx1 - bx1); |
| 26 |
var ly1 = max(0, cy1 - by1); |
| 27 |
var lx2 = sw + min(0, cx2 - bx2); |
| 28 |
var ly2 = sh + min(0, cy2 - by2); |
| 29 |
draw_sprite_part(s, si, lx1, ly1, lx2 - lx1, ly2 - ly1, (_x + lx1) - sx, (_y + ly1) - sy); |
| 30 |
return true; |
| 31 |
} |
| 32 |
} |